I am using artillery instead of radars to reveal the remote areas of the map. This requires quite a lot of clicking. I am wondering whether this is something that you would consider implementing? Possibly a third remote?
At first I thought that a simple algorithm like this would do the job:
1. for each artillery find all the farthest chunks it can fire at and collect them all to a set
2. for each chunk collected, if it is not revealed and doesn't have artillery flare, place artillery flare at that chunk
But then I realised that this might still leave a lot of gaps, especially when a chunk can be fired at from multiple artilleries.
Another idea, possibly the simplest to implement, would be to fire once at every undiscovered chunk. A lot of ammo wasted, but in the end-game it doesn't matter that much. Very convenient to use (single click) and everything within range discovered, no gaps left.
Another idea, given that you are using marking areas already, would be to fire once per chunk within area selected. This maybe could be faked by just adjusting a distance between flares.