Armor repairing station
Features
- It can repair your armor
- Recipes for all armor (including armor from other mods) are automatically generated. Thanks to ArtMares for this functionality
- It saves armor equipment modules
- Localized on English and Russian
- Simple integration with other mods
- Repairing expenses settings
Recipe generation rules
- Repairing recipe ingredients are chosen by following rule: item which will be repaired + percent from mod settings of each it's ingredient excluding armors (if your armor uses another armor as ingredient it won't be included into the repairing recipe)
For modders
Making your armor non-repairable
You can make an armor from your mods non-repairable by this station by simply adding the armor_repairable = false
field in your item prototype.
Recipe definition rules
If you want to create your own repairing recipe for your armor you should follow these rules:
- Recipe category must be the
armor-repairing
- Recipe ingredients must include the armor itself
Automatic recipe name localization
For custom recipes you can also use the built-in localization template string from this mod by setting the localized_name
field in your recipe prototype like this:
recipeProto.localised_name = {"recipe-name.armor-repairing", {"item-name." .. itemProto.name}}
Known problems
- Default graphics for the station (used graphics from assembling machine 3)
- Bad mod icon on the mod portal
Credits
- ArtMares -- For contribution of the automatic recipe generation and bughunting
- Technology icon made by Smashicons from Flaticon
Changelog
v0.2.1
- Added repair expenses mod setting
- Fixed bug when removed entity hasn't been removed from track table (little optimization)
v0.2.0
- Added automatic recipe generation
- Fixed bug when mined station became assembling machine 3 after mining
- Little refactoring
v0.1.0
- Initial version of mod