Sorry, I forgot to remove some debug code when releasing the mod that I didn't realize made it error. Shit happens, Fixed in 0.0.2
The SpillProof mod doesn't prevent you from taking your armor off, it just hides your items until you put armor back on.
This means if something happens to your armor, your overflow items become locked away until you can get it again, effectively storing items inside the armor. Neat, but also not what I would want to see from a mod like that.
My mod physically prevents you from removing armor until you can get rid of some items to make room and warns you about it.
I'm not going to say my mod is better, but if the functionality of it is something you prefer over the other one, then might as well switch.
I made this mod because i wanted to see if I could, not because I think it's going to be a life-changing mod with thousands of downloads.