My last one for now.
Not a bug, but a strong suggestion:
The new Cryogenic plant should be able to do most chemical recipes, but also especially: anything the Cooling pond can do. 'Used up fuel rod cooling' and 'Enriched breeder inventory cooling' specifically.
The cooling recipes are balanced to be really slow and take a lot of time. So this would not only fit thematically, it would offer a meaningful, late game-ish bonus with its enhanced speed + speed modules to counter the long cooling times - and for which it is already fittingly placed way back in the tech tree.
So they can meaningfully coexist, doubly fitting for this mod.