Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy.
Mods introducing new content into the game.
Version: 0.6.23 Date: 21.02.2024 Changes: - Steel casting does not need to force enable all iron ore products
Version: 0.6.22 Date: 22.12.2023 Changes: - Increased the tech and required machine tier of Chrome and Platinum (909) - Allow Fibreglass boards to be made in Bob's Electronics assembling machines (921) - Enabled productivity modules for Glass, Glass fiber, and Fibreglass recipes (929) - Added water to recipe Glass fiber casting 1. Added new recipe Glass fiber casting 2 (939) Bugfixes: - Another attempt at fixed smoke on the blast furnace - Fixed names and descriptions of Bronze processing and Brass processing techs from Bob's MCI mod (926)
Version: 0.6.21 Date: 23.02.2023 Changes: - Glass fiber now requires Strand Casting Machine 2 (unless Angel's Industries Components Overhaul is enabled) (890) - Added missing prerequisites. Some recipes could be researched before a machine for it was unlocked (890) - Changed recipes to require Crystallizer rather than Crystallizer 2 (890) - Crystal catalyst - Gem ores - Raw crystal splinter - Used coolant coal filtering now requires Filtration Unit 2 (903) - Used cooland ceramic filtering now requires Filtration Unit 3 (903) - Changed the iron hydroxide recycling recipe name and icon Bugfixes: - Fixed Air Filter 3's sort order and icon numeral (893) - Fixed Bob's Oil Processing recipe not being correctly hidden in some configurations (894) - Fixed the recipe icon of the manganese oxide recipe in case there is only one recipe to make oxide - Disabled unused iron casting 4 technology in special vanilla mode - Fixed smoke on the blast furnace
Version: 0.6.20 Date: 01.01.2023 Changes: - Changed the ingredient tier of some buildings (674) - Blast furnace 1, 2 - Casting machine 1, 2 - Chemical furnace 1 - Induction furnace 1, 2 - Ore processing machine - Pellet press - Powder mixer - Removed Glowing hot iron plates - Disabled Solder mixture, unless using Component overhaul from Angel's Industries - Changed the science pack tier of some techs - Advanced steel smelting and casting 1 - 3 - Advanced tungsten smelting and casting 1 - 2 - Split techs Advanced iron casting 3 (805) - Split tech Advanced steel casting 3 - Changed smelting tech tiers (841) - Nitinol moved up - Nickel moved up - Silicon moved up - Manganese moved down - Set minimum building tiers for all recipes (841) - Added Sintering oven 5 (841) - Hid Chemical furnace 1 in Special vanilla mode (841) - Hid Sintering overn 1 - 3 when not using Components overhaul (841) - Standardized science pack counts for smelting techs (841) - Removed empty Chemical Processing techs from Bob's (550) Bugfixes: - Fixed tech prerequisites for Batteries 3 tech from bobplates (799) - Moved the silver oxide recipe to be used in a powder mixer - Fixed machine output arrows (839)
Version: 0.6.19 Date: 06.06.2022 Changes: - Removed the obsolete ingredient_count limitation on all smelting buildings (763) - Disabled Ammonium chloride gas when platinum is disabled (769) - Added build and mining sounds to concrete brick tiles (776) - Streamlined steel smelting technology (779, 780)
Version: 0.6.18 Date: 19.12.2021 Changes: - Changed recipe categories to appropriate powder mixing tier requirements (673) Bugfixes: - Fixed bug with Iron hot plate was not a 1:1 ratio to Iron plate with bobs mods (666) - Fixed Tungsten Oxide used the wrong icon when bobs mods are present (688) - Fixed Lead sheet roll casting 2 had 2 technologies unlocking it (700) - Hide Sintering Ovens when they are unused (691)
Version: 0.6.17 Date: 10.08.2021 Bugfixes: - Fixed iron and copper ore could not be smelted to plates directly in special vanilla mode - Fixed iron casting prerequisites in special vanilla mode (614) - Fixed tier numbers cobalt oxide recipes were misaligned in some configurations - Fixed tier numbers on zinc oxide recipes were incorrect and obsolete in some configurations - Tweaked coolant filtering crafting times to help differentiate the two paths more (568) - Balanced chrome smelting ratio's to not be sodium/sulfur positive (579) - Fixed stack size of silicon powder when bobs mods are enabled (642) - Removed productivity and reduced crafting time of the silicon powder recipe when playing with bobs mods (642)
Version: 0.6.16 Date: 31.05.2021 Bugfixes: - Fixed bobs electronic circuit board did not use silver wire - Various instances of recipes calling for hidden angels plate versions instead of bobs - Hide silver direct smelting from silver ore (not used at the game start) - Moved glass fiber coil to glass smelting 2 in some cases
Version: 0.6.15 Date: 26.05.2021 Changes: - Split smelting technologies in two parts: (498) - Smelting to ingots, faster tech progress to allow additional mid-tier improvements - Casting to usable products (plates, wires, rods), similar tech progress as before - Added new graphics to - technology, - processed metals, pellets, powder, - ingots, molted metals, - metal rolls and metal wire coils. - Tweaked some technology tree prerequisites as cleanup (428) - Disabled some ore to plate smelting recipes to enforce angels metallurgy smelting (456, 329) - Updated electronics to not rely on steel processing if bobs is installed (550, 583) - Changed and expanded locale strings and text descriptions (489) - Removed angels iron rod (in favour of the vanilla iron stick) (484,485) - Moved Bobs advanced alloys into angels smelting buildings and removed bobs chemical furnaces (328)(334) - Red/green wires now use Tin wire instead of Copper wire when possible (115) - Circuits now require silver/gold when applicable (115) Bugfixes: - Fixed rod stack converting recipes could not use productivity modules - Fixed bronze and brass smelting missed some prerequisites (551) - Fixed stack size of iron, copper and steel plates
Version: 0.6.14 Date: 26.11.2020 Changes: - Updated to factorio version 1.1 - Kirazy's rework of lighting for smelting structures (465) Bugfixes: - Technology icon size updates
Version: 0.6.13 Date: 16.11.2020 Changes: - Heat shielding tiles from bob revamp are now made in sintering oven Bugfixes: - Fixed blue circuits depended on purple science (424) - Revised many inconsistencies in technology dependencies (428) - Fixed some technologies had hidden prerequisites in special vanilla mode (442) - Fixed thorium ore on belts did have the wrong color when playing with bobs mods (436)
Version: 0.6.12 Date: 29.10.2020 Changes: - Added Cobalt oxide from Cobalt ore (397) - Added Zinc oxide from Zinc ore (397) - Added Manganese oxide from Processed manganese (397) - Added HQ graphics to the following machines, and tweaked their sounds: (404) - Ore processor, Pellet press, Powder mixer, Blast furnace, Chemical furnace - Induction furnace, Casting machine, Strand casting machine, Sintering oven - Cooling tower - Added early game steel recipe that does not require oxygen (321) Bugfixes: - Increased base_area on the fluid output of the casting machines (362) - Added some missing tech prerequisites and science tier upgrades (410)
Version: 0.6.11 Date: 20.08.2020 Changes: - Updated to base game 1.0 - Mold creation now use a resin dummy instead of the iron motor casing (356) Bugfixes: - Fixed steel smelting 2 could not be researched in some cases
Version: 0.6.10 Date: 17.07.2020 Changes: - Made localisation conform with base game (342) - Some work on tiles: - Renamed the clay (cardboard) tile to "Clay path" instead of "Clay brick" - Lowered the walking boost on clay brick tile from 130% (equivalent to stone) to 125% - Renamed the concrete brick tile (tutorial grid) to "Concrete slab (grid)" - Added a walking boost of 155% (slightly more than concrete) on rhz concrete brick tiles - Reinforced concrete bricks will guaranteed clear all decorations underneath, while the regular version only has a chance of doing so, similar to the concrete flooring in the base game. Bugfixes: - Induction furnace will now always show the tinting on the ingots, even when it is idling
Version: 0.6.9 Date: 10.07.2020 Changes: - Tweaked limit temperatures on coolant cooling so any coolant temperature can be cooled, it should still work the same, but in cases you accidently mix fluids, you can now cool any temperature down. Bugfixes: - Fixed drawing box of the cooling tower being too small (282) - Fixed smelting showed a lot of useless ores in special vanilla (294) - Fixed the Fouled Reusable Mold was visible when it was not used - Fixed bobs version of tunstic acid barreling recipe was still available - Fixed disabled fluids would still have barreling recipes - Added some missing key technology prerequisites
Version: 0.6.8 Date: 01.06.2020 Bugfixes: - Fixed silicon/quartz ore was enabled when bob electronics is enabled without bobplates (257) - Fixed tinned copper wire was enabled when bob electronics is enabled without bobplates (257) - Fixed gilded copper wire was enabled when bob electronics is enabled without bobplates (257)
Version: 0.6.7 Date: 29.05.2020 Changes: - Properly use name, amount in result and ingredient prototypes - Removed productivity from copper wire, as productivity is achieved by making cable coils - Fixed reuseable mold cleaning recipe was unlocked when not playing with the components
Version: 0.6.6 Date: 20.04.2020 Bugfixes: - Replaced the tutorial grid with the duplicated concrete brick tiles #198 (tutorial grid doesn't remember hidden tiles, so now underlying tile is grass-1) - Special vanilla: - Fixed steel processing tech research
Version: 0.6.5 Date: 12.04.2020 Changes: - Swapped the Iron Hydroxide out in the single-use mold to give slag instead, Iron Hydroxide is not returnable to iron ingots till production science (or blue tech) so it would be a new mid game sodium hydroxide - Concrete Brick and Reinforced Concrete Brick now lay tutorial grid tiles Bugfixes: - Fixed cycle in steel molding production
Version: 0.6.4 Date: 02.04.2020 Changes: - Changed the name from Non Expendable mold to Reusable Mold - Added basic recipe tints to the induction furnace + recipes - Changed stack size of pavement items to use refinings setting (was 1000, now 200 by default) Bugfixes: - Fixed Concrete Brick and Reinforced Concrete Brick couldn't be placed next to water - Ensures iron-rods are properly updated/disabled when need be #154
Version: 0.6.3 Date: 24.03.2020 Changes: - Make buildings upgradeable #119 Bugfixes: - Fixed wire recipes from plates could not be made in bobs electronics assembler - Fixed temperatures on molten liquids
Version: 0.6.2 Date: 20.03.2020 Changes: - Moved the unlocks for the molds further away: - Expendable Mold from Metallurgy 1 to Stone Smelting 1 - Non-expendable Mold from Metallurgy 2 to Stone Smelting 2 - Steel smelting 1 now prerequisites on steel processing - Added higher quality fluid icons - Moved angels glass fiber coil unlock from glass 3 to glass 1 tech Bugfixes: - Fixed solder mixture was unlocked from the start - Fixed tungsten smelting 1 and 2 did not have cobalt and nickel smelting prerequisites - Reinforced concrete bricks use steel rods when these are present (used steel plates before)
Version: 0.6.1 Date: 22.02.2020 Changes: - Updated emission data, so it now shows in the ingame tooltips (and activates) - Changes the smelting recipe generation to be more flexible and dynamic - Added powder recipe for Aluminium, Gold, Lead, Manganese, Platinum, Silver, Tin, Titanium, Zinc - Added roll recipes for Chrome, Cobalt, Gold, Lead, Manganese, Nickel, Platinum, Silver, Tin - Changed bobs powdered silicon icon for angels version for consistency - Updated bobs silver oxide icon to be consistent with angels icons - Renamed Powdered Tungsten to Tungsten Powder to be in line with other angel powders - Added a steel rod from steel plate recipe and moved steel rod stacks further down the tech tree - Added silicon wafer item and recipe, also affects bobs silicon wafer yield to be consistent - Added a basic solder wire recipe to counteract the need of oxygen to make solder early game - Added separate solder smelting technology icon (was using the one from zinc smelting before) Bugfixes: - Fixed the icon on the gold wire recipe - Fixed missing localisation on steel rod stack (recipe) - Fixed casting machine tiers 2..4 not having an output fluid box - Fixed missing recipes for the molds
Version: 0.6.0 Date: 09.02.2020 Changes: - updated to 0.18 - disabled bobs silver nitrate recipe - added a distinguishable icon for tungsten powder mixture versus the tungsten powder itself - replaces the solder (bob electronics) from solder plate with angels equivalent of solder Bugfixes: - fixed missing localisation on iron rod stack (recipe) - fixed recipe icon for fiberglass board
Version: 0.5.7 Date: 26.04.2019 Changes: - removed brass smelting as prerequisite to alloy processing
Version: 0.5.6 Bugfixes: - temporary fix to an error with bobs mods
Version: 0.5.5 Date: 26.04.2019 Changes: - moved mono silicon 2 to casting machine and changed input from ingot to fluid silicon to be in line with the rest
Version: 0.5.4 Bugfixes: - removed an now superfluous override causing an error
Version: 0.5.3 Bugfixes: - moved silicon disabling code to the right place
Version: 0.5.2 Bugfixes: - another fix to vanilla mode tech related
Version: 0.5.1 Bugfixes: - fixed vanilla mode bug
Version: 0.5.0 Changes: - updated to 0.17
Version: 0.4.6 Bugfixes: - fixed vanilla mode bug
Version: 0.4.5 Changes: - buffed glass smelting chains - buffed cooling tower recipes Bugfixes: - fixed vanilla mode not working
Version: 0.4.4 Changes: - changed output amounts for solder to 1.5 per 10 molten (increased from 1 per 10 for regular casting and down from 2 per 10 for strand) - removed electrum recipes and techs because of changes to bobsplates
Version: 0.4.3 Bugfixes: - removed upgrade from copper-smelting-1
Version: 0.4.2 Changes: - added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them) - added item hide for wires not used with bobs only
Version: 0.4.2 Bugfixes: - bugfixes
Version: 0.4.1 Changes: - update to 0.16
Version: 0.3.12 Changes: - shifted productivity for coils from strand casting to converting/cutting - strand casting with coolant received small productivity boost - shifted plate and wire items to the matching smelting tabs - changed nickel cathode recipe to chemical furnace - added recipe to void coolant to clarifier
Version: 0.3.11 Changes: - changed coolant cycle: removed one intermediate recipe (will break current setups) - shifted metal mixing furnace to electronics tech - hide extra solder item if not used
Version: 0.3.10 Changes: - added recipe for cooling down steam to water - changed crafting category for convertig cable coils to bobs electronic machines
Version: 0.3.9 Changes: - added variable to coil to cable conversion recipe to not use it for handcrafting - changed steam temperature from cooling tower to 125, 150, 175 degrees
Version: 0.3.8 Changes: - added coil to wire recipes to electronic assembly machines Bugfixes: - fixed an error in expensive strand casting recipes mk2
Version: 0.3.7 Bugfixes: - fixed crafting time for updated recipes
Version: 0.3.6 Changes: - added productivity limitations to additional recipes - removed bobs advanced solder recipe - converted recipes for buildings to use dynamic item progression - tweaked some recipes for buildings - added expensive recipes for all buildings - added expensive recipes for casting - adjusted vanilla-ish plate recipes to 4:3 ratio (iron, copper, lead, tin, glass, silver) - adjusted fluid colors to match plate colors - added solder coil Bugfixes: - fixed typo in brass and bronze recipe - removed double entries from technologies - fixed an error in one of the coolant recipes
Version: 0.3.5 Changes: - removed barreling recipes for used and clean coolant - adjusted temperature windows for cooling recipes to be bigger
Version: 0.3.4 Changes: - removed advanced metallurgy techs - added strand casting tech - added strand casting machine - added pulver metallurgy tech - added recipes for bob bronze, brass, electrum, invar, nitinol, cobalt-steel - added overrides for bobs smelting techs - added tier 2 strand casting (increased speed) - added cooling tower - added coolant tech
Version: 0.3.3 Bugfixes: - minor bug fixes
Version: 0.3.2 Changes: - increased compression of all pellets to be equal to 3 unprocessed ores - changed recipes to match changed pellet compression - doubled the compression of cable coils, changed recipes to match that - added cement processing - added glass processing
Version: 0.3.1 Changes: - changed crafting category for titanium rolls to the casting machine - added hard dependency to bobplates Bugfixes: - fixed that the mod stopped listening to bobs cheaper steel with 0.15
Version: 0.3.0 Changes: - update to 0.15
Version: 0.2.4 Changes: - added tech prerequisites (from petrochem and refining) - hid additional items when used with bobs Bugfixes: - fixed blast furnace 1 and 2 recipes
Version: 0.2.3 Changes: - changed plate icons Bugfixes: - added some missing powder recipes
Version: 0.2.2 Changes: - changed all coil cutting recipes to only craftable in an assembler - added powder mixer machine - tweaking the chains and changed some recipes to different machines Bugfixes: - added localization string for steel, solder technologies, chemical furnace - fixed some of the recipes mentioned here
Version: 0.2.1 Changes: - changed the overrides for the plates back - added recipes for coils to plates
Version: 0.2.0 Changes: - rework to 0.2
Version: 0.1.4 Bugfixes: - small fix to make it work with latest refining/petrochem
Version: 0.1.2 Changes: - tweaked numbers for the recipes to be more like a 1 to 1 resource conversion - decreased power usage for blast furnace - increase pollution for blast furnace Bugfixes: - fixed silica smelting chain