Angel's Petro Chemical Processing

PetroChems changes and adds Oil and Gas processing to a bobmods game, as well as a more complex web of chemical producation. Includes overrides and tie ins to bobs technologies and recipes. Depedencies: Angels Refining
25 days ago
0.14 - 0.17
362382

Changelog

Version: 0.8.3
Date: 26.04.2019
  Changes:
    - update to several icons
    - added basic chemistry 3
    - added electrolyser electrodes
    - added tier 2 electrolyser recipes
    - changed carbon recipe
    - added sodium hydroxide solution
    - added sodium hydroxide solution handling recipes
    - adjusted rocket booster fuel value to 10 MJ
              

Version: 0.8.2
  Changes:
    - update for the resource system
              

Version: 0.8.1
  Bugfixes:
    - fixed a recipe mixup
    - changed some overrides to use a function
              

Version: 0.8.0
  Changes:
    - update to 0.17
    - slight reduction in ammonia usage for rocket fuel
              

Version: 0.7.13
  Changes:
    - 
  Bugfixes:
    - added additional checks for special bob options
              

Version: 0.7.12
  Changes:
    - decreased amount of hydrogen chloride from hydrazine recipe
              

Version: 0.7.11
  Bugfixes:
    - fixed an error
              

Version: 0.7.10
  Changes:
    - changed rubber chains to be analog to plastic and resin chains
  Bugfixes:
    - fixed porous-lime-filter error
              

Version: 0.7.9
  Changes:
    - added sulfur scrubbing recipes
    - added sulfur processing 3
              

Version: 0.7.8
  Changes:
    - balance pass on sulfur related recipes
              

Version: 0.7.7
  Changes:
    - added override for infinite uranium patches
              

Version: 0.7.6
  Changes:
    - added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformating them)
    - moved liquifiers to the correct subgroup
              

Version: 0.7.5
  Changes:
    - adjusted tech prerequisites to adjust for the tech shift in refining
              

Version: 0.7.4
  Changes:
    - adjusted melamine and urea recipes to use less methane
  Bugfixes:
    - added missing localization strings
              

Version: 0.7.3
  Changes:
    - added converter recipes for ferric chloride solution
              

Version: 0.7.2
  Bugfixes:
    - building recipe fixes
    - fix to electric boiler not outputting steam
              

Version: 0.7.1
  Bugfixes:
    - building recipe fixes
              

Version: 0.7.0
  Changes:
    - update to 0.16
    - added water-gas-shift and reverse-water-gas-shift reaction recipes
    - added reskin for chemical plant
              

Version: 0.6.1
  Changes:
    - added resin 3 recipe and precursor chemicals (phosgene and bisphenol-a)
    - added additional sodium-sulfate recipes
    - moved gas-well generation inside the mod
    - consolidated explosive recipes to one category
              

Version: 0.5.14
  Changes:
    - increased power consumption for the electric boiler
    - decreased pollution production for the electric boiler
              

Version: 0.5.13
  Bugfixes:
    - fixed crafting time for updated recipes
              

Version: 0.5.12
  Changes:
    - tweaked some recipes for buildings
    - added expensive recipes for all buildings
    - adjusted electric boiler efficiency down to 80%
    - adjusted bob wood to resin recipe to use 5 wood and take 5 seconds
    - added expensive recipes for separation, plastic, resin and rubber
              

Version: 0.5.11
  Changes:
    - added electric boiler
  Bugfixes:
    - fixed animation on small gas refinery
              

Version: 0.5.10
  Changes:
    - added small inline storage tank
    - added explosives technology and advanced explosives production recipes
    - added rocket boosters, they work as fuel containers with speed boost for now
    - added toluene processing as requirement for advanced explosives
              

Version: 0.5.9
  Changes:
    - added advanced gas processing tech
    - added advanced gas refining with condensates recipe
    - added advanced gas refining with syngas recipe
    - added advanced oil refining with residual gas recipe
    - increased storage tank density per tile to 500 (oil tank - 80k, gas tank 125k)
    - split gas refinery to small and advanced variants
    - disabled fluid splitters
    - changed plastic production to use smelting mechanics: chemicals produce liquid plastic which is cast into bars, allows for easier expansion of plastic production
  Bugfixes:
    - added missing catalyst carrier to nitrogen-monoxide recipe
              

Version: 0.5.8
  Changes:
    - adjusted to recent changes with bobs revamp
    - added rocket fuel capsule and rocket oxidizer capsule
    - replaced rocket fuel ingredients by fuel capsule and oxidizer capsule
    - added nitrogen monoxide
    - added dinitrogen tetroxide
    - added option to disable converter recipes completely
              

Version: 0.5.7
  Bugfixes:
    - fixed typo in acid override check that prevented new acids being added to rubyte and bobmonium
              

Version: 0.5.6
  Changes:
    - changed steam cracking recipes to use steam instead of purified water
  Bugfixes:
    - added missing localization key
    - added missing acid override for regular uranium ore
              

Version: 0.5.4
  Changes:
    - adjusted fluid box for flare-stack
              

Version: 0.5.3
  Changes:
    - removed the code to disable the crude oil barreling recipes.
    - disabled double barreling recipes for overridden bobs and vanilla chemicals
    - added migration for lubricant and ferric chloride barrels
  Bugfixes:
    - added fix for valve rotation
              

Version: 0.5.2
  Bugfixes:
    - fixed acid override option
              

Version: 0.5.1
  Changes:
    - moved heavy pump entity to refining
              

Version: 0.5.0
  Changes:
    - update to 0.15
    - converted trigger mods to mod options
              

Version: 0.4.9
  Changes:
    - removed double recipe unlock for hydrochloric acid
  Bugfixes:
    - internal fix for flare-stack not crafting with handyhands mod
              

Version: 0.4.8
  Changes:
    - added productivity for plastic, resin and rubber recipes
    - added coal processing prerequisites to sodium processing
              

Version: 0.4.7
  Changes:
    - added fluorite override for UP
              

Version: 0.4.6
  Changes:
    - added sodium sulfate separation recipe
              

Version: 0.4.5
  Bugfixes:
    - fix for empty barrel recipe
              

Version: 0.4.4
  Bugfixes:
    - small fixes
              

Version: 0.4.3
  Changes:
    - added sodium processing tech and recipes
    - added support for smelting 0.2
    - replaced some gfx with high-res variants
              

Version: 0.4.2
  Changes:
    - added recipe for separating HCl into H + Cl
    - increased chlorine amount produced by molten salt electrolysis to 20
    - increased output of compressed air by the air filter to 20
    - changed rocket fuel recipe to 30 hydrazine, 30 dimethylhydrazine, 10 nitric acid
    - changed/buffed solid fuel recipes
    - added crude oil barrel empty/fill recipes
    - removed vanilla crude oil empty/fill recipes
    - added vanilla mode (dependecies: angelsinfiniteores, angelsrefining)
  Bugfixes:
    - fixed icon for dimethylhydrazine
              

Version: 0.4.1
  Changes:
    - converter recipes "converted" to using functions
              

Version: 0.4.0
  Changes:
    - added ferric chloride barrel
    - fixed grouping order for some recipes
    - moved refineries and chemical plants to the petrochem tab
    - small internal restructure to be in line with refining
              

Version: 0.3.5
  Changes:
    - changed sulfuric acid recipes to use purified water instead of hydrogen (that was an error)
    - adjusted fluid colors
    - fixed the order for some recipes in the crafting menu
              

Version: 0.3.4
  Changes:
    - changed machine for the lubricant recipe from steam-cracker to chemical plant
    - added module slots to flare stack
              

Version: 0.3.1-0.3.3
  Bugfixes:
    - migration fixes
              

Version: 0.3.0
  Changes:
    - added barreling
    - moved fluid control and tanks group to new barreling and fluid control tab
    - added molten salt electrolysis recipe
    - tweaked solid fuel recipes
    - added oil residual to oil-refinery recipes
    - added heavy-pump back in as barreling machine
  Bugfixes:
    - fixed coke to carbon recipe
              

Version: 0.2.2
  Changes:
    - added description to tanks
    - renamed air filter internally to fix a conflict with air filtering mod
    - increased crafting time for compressed air
    - added residual gas to additional steam cracking recipes, also added oil residual to oil processing
  Bugfixes:
    - fixed barrel stack sizes
    - added missing flare stack/void recipe for crude oil
    - fixed missing shadow for oil-tank
              

Version: 0.2.1
  Changes:
    - added trigger to disable the acid override for refining
    - added basic chemistry 2
    - added chemical plant unlock to basic chemistry 2
    - moved water electrolysis to basic chemistry 2
    - moved purified water synthesis to basic chemistry 2
    - moved calcium chloride recipe to basic chemistry 2
              

Version: 0.2.0
  Changes:
    - increased sulfur from hydrogen sulfide recipe
    - added tie in for refining to use the other acids avaiable with petrochem
    - added earlier recipe for yellow waste water from crushed coal
              

Version: 0.1.15
  Changes:
    - moved catalyst recipes to tech unlocks
    - added recipe products to localization strings of multiple output recipes
    - added dirt water electrolysis recipe
    - added sulfur processing 2 technology
    - changed requirement for sulfur processing 1 to red science
    - added recipe chain to produce perchloric acid (no use yet)
    - added chlorine processing 3
    - changed requirements for chlorine processing 1 and 2
  Bugfixes:
    - fixed a typo
              

Version: 0.1.14
  Changes:
    - added dependency for bobelectronics because of issues with carbon recipes
              

Version: 0.1.13
  Changes:
    - added coal processing 2 technology
    - moved coke pellet recipe to coal processing 2
    - moved carbon-monoxide recipe to coal processing 2
    - removed global override for lubricant, lubricant has to be mad from mineral oil again
              

Version: 0.1.12
  Changes:
    - added bobgreenhouse as optional dependency
    - added a dedicated lubricant recipe to oil processing
    - change catalysts to be 4 generic ones, which have to be refilled after use
              

Version: 0.1.11
  Changes:
    - replaced bobs liquid-air with petrochem compressed air
    - removed bobs air to nitrogen recipe
    - re-ordered placement of building recipes in the crafting menu
              

Version: 0.1.10
  Changes:
    - changed optional dependency on angels refining and bob plates to fixed dependency
    - added optional dependency for bio industries and marathon to fix issues with load order and overrides
    - added aluminium catalyst recipe back in
              

Version: 0.1.9
  Changes:
    - moved liquifier mk2 to advanced chemistry tech
    - dded unlocks for liquifier mk3 and mk4
  Bugfixes:
    - fixed an override issue
              

Version: 0.1.8
  Changes:
    - added rocket fuel chain and solid fuel from hydrazine
    - changed production times (increased, 2 sec basic chemistry, 4 sec advanced chemistry and cracking, 6 sec fractioning and refining) on most recipes from the setup value of (1)
    - overrides should now be complete
    - updated splitter and flare stack recipes
              

Version: 0.1.7
  Changes:
    - added solid fuel recipes
    - added purified water from hydrogen and oxygen recipe
    - added synthesis gas from hydrogen and carbon-monoxide recipe
              

Version: 0.1.6
  Changes:
    - added specific icons for glycerol recipes
    - changed another override
    - added missing recipes to flare stack
              

Version: 0.1.5
  Bugfixes:
    - fixed an error with the overrides it produced because of replacing sulfur processing
    - added more localization strings
              

Version: 0.1.4
  Changes:
    - added overrides to bobs
    - moved heavy-pump to addon mod along with the full barrel recipes
    - added small coal processing line
    - added electrolyser
    - added new recipes along the bob override
              

Version: 0.1.3
  Changes:
    - added technologies
    - added heavy-pump
              

Version: 0.1.2
  Changes:
    - changed splitter to work in stop mode
    - added temporary barrel recipes for all fluids
              

Version: 0.1.1
  Changes:
    - initial release