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6 months ago
0.14 - 1.1
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Changelog

Version: 0.3.16
Date: 21.02.2024
  Changes:
    - Renamed triggers table from angelsmods.triggers to angelsmods.trigger to match other Angel's mods (969)
Version: 0.3.15
Date: 22.12.2023
  Changes:
    - Added "Thorvin" bicycle; credits to the TurboBike mod for the graphics (790)
    - Spitters are back doing acid splash instead of their bio splash
    - Scarab start spawning at 15% evolution rather than 10%
    - First (partial) rework on artifact drop rates (748)
  Bugfixes:
    - Fixed the native inhabitants tips and tricks could not become visible
    - Fixed incomplete tips and tricks localisation for the enemy spawners
Version: 0.3.14
Date: 06.06.2022
  Changes:
    - Added small description to the gathering turret
  Bugfixes:
    - Fixed crash when adding a newer version of this mod to an existing save while other mods are
      (wrongfully) placing entities while the configuration changes are being executed...
    - Fixed crash related to biter tips and tricks when playing with other biter mods
Version: 0.3.13
Date: 23.12.2021
  Bugfixes:
    - Fixed crash when the bob enemies do not drop artifacts (setting disabled)
    - Fixed crash when there are too many types of spawners or biters/spawner (737)
    - Fixed crash when a spawner spawns something else than a unit (737)
    - Fixed gathering turrets would remain idle after they all deactivated
    - Fixed incorrect tips and tricks information when bob enemies do not drop artifacts
    - Fixed crash when tips and tricks localisation would be too long
    - Fixed crash when AAI is processing configuration changes when exploration is not initialized
Version: 0.3.12
Date: 19.12.2021
  Changes:
    - Merged the vanilla crafting tab "combat" with angels exploration tab (699)
    - Always enables bobs artifacts when playing with bobenemies
    - Enemies will now only drop small alien artifacts (only if they drop artifacts)
    - Added proof of concept for the gathering turret. Any feedback is welcome! (612)
      - Gathering cycle of the turret (triggered by any unit dying within range)
      - Emptying of turret by inserters
      - Gathering of different types of loot drops (also gated some behind research)
  Bugfixes:
    - Fixed laser turrets depended on laser riffle when playing with bobs warfare
    - Fixed psykers did show up as a bonus upgrade effect in the technology tree (712)
Version: 0.3.11
Date: 10.08.2021
  Changes:
    - Balancing iteration of the spawn probabilities of enemies
    - Reduced evolution due to killing enemy bases even further
    - Tweaked enemy spawn rate and armour to be more forgiving in the early game
Version: 0.3.10
Date: 26.05.2021
  Bugfixes:
    - Fixed collision box and drawing box of the mammoth heavy tank (476)
    - Fixed that turret technology did not depend on military (549)
Version: 0.3.9
Date: 26.11.2020
  Changes:
    - Migrate to factorio version 1.1
Version: 0.3.8
Date: 29.10.2020
  Changes:
    - Moved explosive cannon turret shells research from Military 3 to Military 4 research due to
      recipe prerequisites (395)
    - Some minor localisation changes to unify angels localisation across mods (372)
  Bugfixes:
    - Mammoth heavy tank was not immune to trees and rocks (374)
Version: 0.3.7
Date: 17.07.2020
  Changes:
    - Made localisation conform with base game (342)
  Bugfixes:
    - Fixed crash due to base game changes in version 0.18.36 (343)
Version: 0.3.6
Date: 10.07.2020
  Changes:
    - Updated graphics of the Peztilence Ammo, Gun and Spreader Turret (311)
    - Cannon turrets now use shotgun shells (310)
    - Biter balance: (291)
      - Biter evolution is now not affected by time or pollution (just by killing bases now)
      - Pollution absorbtion by trees and tiles is increased to make pollution cloud smaller
      - Biters will expand slower and require more pollution absorbtion to create biters
  Bugfixes:
    - Check if resistances is defined for spawner (290)
    - Tweaked collision and selection boxes for scarabs and psykers (280)
Version: 0.3.5
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result prototypes
    - Consistency in assigning angelsmods in data stage
  Bugfixes:
    - Added missing call to OV.execute() in data-updates
    - MP safer method of requiring files (check inside the file instead of around)
Version: 0.3.4
Date: 12.04.2020
  Changes:
    - Added in a lower tier wall (no gates)
    - The new wall is made from stone and wood and has 2/3 the health of the vanilla wall (same resistances)
Version: 0.3.3
Date: 20.03.2020
  Changes:
    - Added technology for bonus damage on the pez ammo
  Bugfixes:
    - Fixed spykers were showing up in bonus gui
Version: 0.3.2
Date: 22.02.2020
  Bugfixes:
    - Fixed spitters were dealing too much damage (600+/s)
    - Fixed some guns recipes that were not in the correct spot
Version: 0.3.1
Date: 12.02.2020
  Bugfixes:
    - Fixed checking if items exist before ordering them to prevent crashes
Version: 0.3.0
Date: 09.02.2020
  Changes:
    - update to 0.18
    - updated biter graphics to align with 0.17+ biter animations
    - fixed icon_size errors
    - added recipes and technology for bio-gun and bio-ammo
    - updated spawners to spawn all variants (colossal biters/spitters)
    - applied a compatibility with some biter mods
    - localisation fixes
    - minor code clean-ups
Version: 0.2.0
Date: 20.03.2020
  Changes:
    - update to 0.15
Version: 0.1.1
Date: 10.10.2018
  Changes:
    - some-change
Version: 0.1.0
Date: 10.10.2017
  Changes:
    - first release for 0.14