Mods introducing new content into the game.
Version: 0.3.16
Date: 21.02.2024
Changes:
- Renamed triggers table from angelsmods.triggers to angelsmods.trigger to match other Angel's mods (969)
Version: 0.3.15
Date: 22.12.2023
Changes:
- Added "Thorvin" bicycle; credits to the TurboBike mod for the graphics (790)
- Spitters are back doing acid splash instead of their bio splash
- Scarab start spawning at 15% evolution rather than 10%
- First (partial) rework on artifact drop rates (748)
Bugfixes:
- Fixed the native inhabitants tips and tricks could not become visible
- Fixed incomplete tips and tricks localisation for the enemy spawners
Version: 0.3.14
Date: 06.06.2022
Changes:
- Added small description to the gathering turret
Bugfixes:
- Fixed crash when adding a newer version of this mod to an existing save while other mods are
(wrongfully) placing entities while the configuration changes are being executed...
- Fixed crash related to biter tips and tricks when playing with other biter mods
Version: 0.3.13
Date: 23.12.2021
Bugfixes:
- Fixed crash when the bob enemies do not drop artifacts (setting disabled)
- Fixed crash when there are too many types of spawners or biters/spawner (737)
- Fixed crash when a spawner spawns something else than a unit (737)
- Fixed gathering turrets would remain idle after they all deactivated
- Fixed incorrect tips and tricks information when bob enemies do not drop artifacts
- Fixed crash when tips and tricks localisation would be too long
- Fixed crash when AAI is processing configuration changes when exploration is not initialized
Version: 0.3.12
Date: 19.12.2021
Changes:
- Merged the vanilla crafting tab "combat" with angels exploration tab (699)
- Always enables bobs artifacts when playing with bobenemies
- Enemies will now only drop small alien artifacts (only if they drop artifacts)
- Added proof of concept for the gathering turret. Any feedback is welcome! (612)
- Gathering cycle of the turret (triggered by any unit dying within range)
- Emptying of turret by inserters
- Gathering of different types of loot drops (also gated some behind research)
Bugfixes:
- Fixed laser turrets depended on laser riffle when playing with bobs warfare
- Fixed psykers did show up as a bonus upgrade effect in the technology tree (712)
Version: 0.3.11
Date: 10.08.2021
Changes:
- Balancing iteration of the spawn probabilities of enemies
- Reduced evolution due to killing enemy bases even further
- Tweaked enemy spawn rate and armour to be more forgiving in the early game
Version: 0.3.10
Date: 26.05.2021
Bugfixes:
- Fixed collision box and drawing box of the mammoth heavy tank (476)
- Fixed that turret technology did not depend on military (549)
Version: 0.3.9
Date: 26.11.2020
Changes:
- Migrate to factorio version 1.1
Version: 0.3.8
Date: 29.10.2020
Changes:
- Moved explosive cannon turret shells research from Military 3 to Military 4 research due to
recipe prerequisites (395)
- Some minor localisation changes to unify angels localisation across mods (372)
Bugfixes:
- Mammoth heavy tank was not immune to trees and rocks (374)
Version: 0.3.7
Date: 17.07.2020
Changes:
- Made localisation conform with base game (342)
Bugfixes:
- Fixed crash due to base game changes in version 0.18.36 (343)
Version: 0.3.6
Date: 10.07.2020
Changes:
- Updated graphics of the Peztilence Ammo, Gun and Spreader Turret (311)
- Cannon turrets now use shotgun shells (310)
- Biter balance: (291)
- Biter evolution is now not affected by time or pollution (just by killing bases now)
- Pollution absorbtion by trees and tiles is increased to make pollution cloud smaller
- Biters will expand slower and require more pollution absorbtion to create biters
Bugfixes:
- Check if resistances is defined for spawner (290)
- Tweaked collision and selection boxes for scarabs and psykers (280)
Version: 0.3.5
Date: 29.05.2020
Changes:
- Properly use name, amount in result prototypes
- Consistency in assigning angelsmods in data stage
Bugfixes:
- Added missing call to OV.execute() in data-updates
- MP safer method of requiring files (check inside the file instead of around)
Version: 0.3.4
Date: 12.04.2020
Changes:
- Added in a lower tier wall (no gates)
- The new wall is made from stone and wood and has 2/3 the health of the vanilla wall (same resistances)
Version: 0.3.3
Date: 20.03.2020
Changes:
- Added technology for bonus damage on the pez ammo
Bugfixes:
- Fixed spykers were showing up in bonus gui
Version: 0.3.2
Date: 22.02.2020
Bugfixes:
- Fixed spitters were dealing too much damage (600+/s)
- Fixed some guns recipes that were not in the correct spot
Version: 0.3.1
Date: 12.02.2020
Bugfixes:
- Fixed checking if items exist before ordering them to prevent crashes
Version: 0.3.0
Date: 09.02.2020
Changes:
- update to 0.18
- updated biter graphics to align with 0.17+ biter animations
- fixed icon_size errors
- added recipes and technology for bio-gun and bio-ammo
- updated spawners to spawn all variants (colossal biters/spitters)
- applied a compatibility with some biter mods
- localisation fixes
- minor code clean-ups
Version: 0.2.0
Date: 20.03.2020
Changes:
- update to 0.15
Version: 0.1.1
Date: 10.10.2018
Changes:
- some-change
Version: 0.1.0
Date: 10.10.2017
Changes:
- first release for 0.14