Mods introducing new content into the game.
Version: 0.3.16 Date: 21.02.2024 Changes: - Renamed triggers table from angelsmods.triggers to angelsmods.trigger to match other Angel's mods (969)
Version: 0.3.15 Date: 22.12.2023 Changes: - Added "Thorvin" bicycle; credits to the TurboBike mod for the graphics (790) - Spitters are back doing acid splash instead of their bio splash - Scarab start spawning at 15% evolution rather than 10% - First (partial) rework on artifact drop rates (748) Bugfixes: - Fixed the native inhabitants tips and tricks could not become visible - Fixed incomplete tips and tricks localisation for the enemy spawners
Version: 0.3.14 Date: 06.06.2022 Changes: - Added small description to the gathering turret Bugfixes: - Fixed crash when adding a newer version of this mod to an existing save while other mods are (wrongfully) placing entities while the configuration changes are being executed... - Fixed crash related to biter tips and tricks when playing with other biter mods
Version: 0.3.13 Date: 23.12.2021 Bugfixes: - Fixed crash when the bob enemies do not drop artifacts (setting disabled) - Fixed crash when there are too many types of spawners or biters/spawner (737) - Fixed crash when a spawner spawns something else than a unit (737) - Fixed gathering turrets would remain idle after they all deactivated - Fixed incorrect tips and tricks information when bob enemies do not drop artifacts - Fixed crash when tips and tricks localisation would be too long - Fixed crash when AAI is processing configuration changes when exploration is not initialized
Version: 0.3.12 Date: 19.12.2021 Changes: - Merged the vanilla crafting tab "combat" with angels exploration tab (699) - Always enables bobs artifacts when playing with bobenemies - Enemies will now only drop small alien artifacts (only if they drop artifacts) - Added proof of concept for the gathering turret. Any feedback is welcome! (612) - Gathering cycle of the turret (triggered by any unit dying within range) - Emptying of turret by inserters - Gathering of different types of loot drops (also gated some behind research) Bugfixes: - Fixed laser turrets depended on laser riffle when playing with bobs warfare - Fixed psykers did show up as a bonus upgrade effect in the technology tree (712)
Version: 0.3.11 Date: 10.08.2021 Changes: - Balancing iteration of the spawn probabilities of enemies - Reduced evolution due to killing enemy bases even further - Tweaked enemy spawn rate and armour to be more forgiving in the early game
Version: 0.3.10 Date: 26.05.2021 Bugfixes: - Fixed collision box and drawing box of the mammoth heavy tank (476) - Fixed that turret technology did not depend on military (549)
Version: 0.3.9 Date: 26.11.2020 Changes: - Migrate to factorio version 1.1
Version: 0.3.8 Date: 29.10.2020 Changes: - Moved explosive cannon turret shells research from Military 3 to Military 4 research due to recipe prerequisites (395) - Some minor localisation changes to unify angels localisation across mods (372) Bugfixes: - Mammoth heavy tank was not immune to trees and rocks (374)
Version: 0.3.7 Date: 17.07.2020 Changes: - Made localisation conform with base game (342) Bugfixes: - Fixed crash due to base game changes in version 0.18.36 (343)
Version: 0.3.6 Date: 10.07.2020 Changes: - Updated graphics of the Peztilence Ammo, Gun and Spreader Turret (311) - Cannon turrets now use shotgun shells (310) - Biter balance: (291) - Biter evolution is now not affected by time or pollution (just by killing bases now) - Pollution absorbtion by trees and tiles is increased to make pollution cloud smaller - Biters will expand slower and require more pollution absorbtion to create biters Bugfixes: - Check if resistances is defined for spawner (290) - Tweaked collision and selection boxes for scarabs and psykers (280)
Version: 0.3.5 Date: 29.05.2020 Changes: - Properly use name, amount in result prototypes - Consistency in assigning angelsmods in data stage Bugfixes: - Added missing call to OV.execute() in data-updates - MP safer method of requiring files (check inside the file instead of around)
Version: 0.3.4 Date: 12.04.2020 Changes: - Added in a lower tier wall (no gates) - The new wall is made from stone and wood and has 2/3 the health of the vanilla wall (same resistances)
Version: 0.3.3 Date: 20.03.2020 Changes: - Added technology for bonus damage on the pez ammo Bugfixes: - Fixed spykers were showing up in bonus gui
Version: 0.3.2 Date: 22.02.2020 Bugfixes: - Fixed spitters were dealing too much damage (600+/s) - Fixed some guns recipes that were not in the correct spot
Version: 0.3.1 Date: 12.02.2020 Bugfixes: - Fixed checking if items exist before ordering them to prevent crashes
Version: 0.3.0 Date: 09.02.2020 Changes: - update to 0.18 - updated biter graphics to align with 0.17+ biter animations - fixed icon_size errors - added recipes and technology for bio-gun and bio-ammo - updated spawners to spawn all variants (colossal biters/spitters) - applied a compatibility with some biter mods - localisation fixes - minor code clean-ups
Version: 0.2.0 Date: 20.03.2020 Changes: - update to 0.15
Version: 0.1.1 Date: 10.10.2018 Changes: - some-change
Version: 0.1.0 Date: 10.10.2017 Changes: - first release for 0.14