Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Version: 0.7.27 Date: 21.02.2024 Changes: - Renamed triggers table from angelsmods.triggers to angelsmods.trigger to match other Angel's mods (969)
Version: 0.7.26 Date: 04.01.2024 Changes: - Adjust paper volume (964): - Halve the output of the paper recipes - Halve the amount of paper required for Phenolic boards Bugfixes: - Fixed compatibility issue with AAI Industry and Bob's Assembling Machines (960)
Version: 0.7.25 Date: 22.12.2023 Changes: - Added support for alien artifacts outside of bob enemies - Compatibility with Bob's changes (911) - Recipes that consume Gardens will now only buffer enough ingredients for 1 craft (918) - Adjusted techs and added a new recipe (Sodium hypochlorite decomposition) to make Paper 2 viable when it is unlocked (922) - Rebalanced paper and pulp recipes to make each tier feel like a significant upgrade (923) - Made wood production available earlier (932) - Recipe changes for Tree seed generators, Arboretum, and Composter - Tech tree changes - Added custom error message for when trying to insert invalid items into butchery, composter, or hatchery (933) - Reworked recipes for Bob's circuit boards (936) - Removed recipe paper to wooden boards - Modified phenolic board recipe to require paper + liquid resin - Prevent Bob's mods from enabling Agriculture Modules for non bio recipes (937) - Remove unnecessary prerequisites from Alien Farming (943) Bugfixes: - Fixed Gaseous atmosphere puffing recipe missing product Acid gas (942)
Version: 0.7.24 Date: 23.02.2023 Bugfixes: - Fixed info about pollution absorbtion rate was incorrect for the biologically active tile. - Fixed production statistics of garden duplication.
Version: 0.7.23 Date: 01.01.2023 Changes: - Special Vanilla: Removed paper and full harmonic crystal as they had no use (at this point) - Added blue science pack to techs (674) - Butchery 2 - Desert farming 2 - Desert farming environment - Hatchery - Puffer refugium 1 - Swamp farming 2 - Swamp farming environment - Temperate farming 2 - Temperate farming environment - Changed which building some recipes require (802) - Acetic acid from Fermentation base moved from Chemical plant to Liquefier - Ethanol gas from Fermentation base moved from Chemical plant to Liquefier - Liquid plastic from Propionic acid moved from Advanced chemical plant to Chemical plant - Made Raw crystal shard recipes require Crystallizer 2 (805) - Changed technologies Basic algae processing and Paper making 1 to ignore tech cost modifier (820) Bugfixes: - Fixed fishes prevented landfill from being blueprinted on water (815) - Fixed machine output arrows (839) - Fixed error when opening tech tree from FNEI (858)
Version: 0.7.22 Date: 06.06.2022 Changes: - Moved Garden cultivation recipe unlock to a new technology Garden processing 3 (783) This recipe exists in case gardens of a particular type do not spawn It is not for duplication of Gardens / Alien plant-life samples Bugfixes: - Polluted fish water from fish breeding was not being included in fluid production graphs (750) - Fixed Alien plant life sample recipes in expensive mode were bypassing Alienated fertilizer (783)
Version: 0.7.21 Date: 19.12.2021 Changes: - Reworked the biologically active tile: - Added custom graphic icon - Added custom walking sounds - Added out-of-the-world pollution absorption (literally) - Added pollution absorption modifier setting (default to 3x) - Added localised description explaining the behaviour of this tile - Reduced the complexity of the recipe slightly - Added better walking sounds - Alien plant-life samples changes (720): - Reworked farming technologies such that garden duplication can be unlocked when playing with a high tech cost modifier. - Advanced farming recipes now require specialized farms - More techs now require Alien plant-life samples to research - Updated Acetic acid recipe to take Red metal catalyst instead of Green (692) - Always enables bobs small artifacts (when artifacts are enabled in bobenemies) - Always enables bobs coloured artifacts (when artifacts are enabled in bobenemies) Bugfixes: - Fixed incorrect properties on the new algae farm 4 (661) - Fixed another bug where agricultural modules could be duplicated (682) - Fixed progression of module research when playing with bobmodules
Version: 0.7.20 Date: 10.08.2021 Changes: - Added new graphics to the agricultural module technologies - Added descriptions to farming products on how to obtain them - Allow agricultural modules on fish, puffer and biter breeding recipes - Allow agricultural modules on algae recipes - Increased productivity on lithia salt (647) - Added new tier of algae farm inbetween the existing MK1 and MK2 (647) - Added tips-and-tricks for some basic concepts Bugfixes: - Fixed another crash related to opening another players inventory - Fixed crash when bob plates is not active but bob enemies is
Version: 0.7.19 Date: 31.05.2021 Bugfixes: - Fixed biter refugium technology should depend on walls - Fixed crash related to opening another players inventory - Updated resin and rubber accessibility for red/green wires
Version: 0.7.18 Date: 26.05.2021 Changes: - Tweaked some technology tree prerequisites as cleanup (428) - Added agricultural module support with bobs modules - Allow agricultural modules on advanced garden cultivation recipes - Allow agricultural modules on advanced tree cultivation recipes - Allow agricultural modules on all regular tree growing recipes - Regular tree growing increases yield of trees - Biome specific tree recipes increase bio yield (resin, rubber, plastic), but not trees! - Advanced garden cultivation recipes can now only be made in biome specific gardens - Moved mineralised water unlock from brown to green algae technology (496) - Moved algae farms 2 and 3 deeper into the tech tree (503) - In component mode, decreased the cost of algae farm 2 from tier 3 to tier 2 blocks (503) - Split plant and fish pressing in two techs to account for the ceramic filter (428) - Hide unused items (plant milk and bio wooden board) (523) - Changed and expanded locale strings and text descriptions (489) Bugfixes: - Fixed bob modules category icon did not fit the category box size (483) - Fixed bob modules tech icons did not fit the tech box (483) - Fixed that agrecultural modules could be inserted in labs and mining drills (479) - Fixed agricultural modules would not upgrade correctly - Fixed agricultural modules all used the same tech icon (493) - Fixed angels fishes were not set as consumable items (490) - Fixed with bobs modules that the module 2 and 3 technologies would have wrong icon_size (508) - Added bio-tile to this mod from industries - Still needs recipe and tech-unlock
Version: 0.7.17 Date: 26.11.2020 Changes: - Updated to work with factorio version 1.1
Version: 0.7.16 Date: 16.11.2020 Changes: - Balanced pollution factor of bio buildings (426) Bugfixes: - Fixed multiple localisation errors on agriculture module (427) - Fixed fluid colors on liquors and nutrient pulp - Fixed pipe and animation of gasses were showing liquids
Version: 0.7.15 Date: 29.10.2020 Changes: - Added recipe colors to the Bio processor (375) - Spreading out bio animalis such that it is not all green science - Balancing bobs coal from wood (379) - Added agrecultural module, currently only works on gardening Bugfixes: - Fixed wrong localisation on the alienated fertilizer recipe - Some minor localisation changes to unify angels localisation across mods (372) - Fixed the plant growing 1 & 2 did not show their result amounts correctly - Fixed plant processing recipes 1 & 2 did not show there recipe name correctly - Fixed missing prerequisite on the Wood processing 2 technology
Version: 0.7.14 Date: 20.08.2020 Changes: - Updated to base game 1.0 - Update to internal changes in angels refining - Petri dish now requires plastic bar instead of iron plate (when not requiring glass) Bugfixes: - Fixed crash related to labs having invalid input definitions (355)
Version: 0.7.13 Date: 17.07.2020 Changes: - Made localisation conform with base game (342) - Changed localisation of farms and upgrades (344) Bugfixes: - Fixed Lithia Salt was disabled when playing without angels industries
Version: 0.7.12 Date: 10.07.2020 Changes: - Fixed Fish water filtering Filter return being incorrect - Crystal enhancer now requires crystal slurry instead of the catalyst in special vanilla mode - Updated map colors of special bio spawns: - Gardens stay green as they were - Trees are a lighter blue (for visibility in muddy biomes) - Puffers are now a dark yellow-ish color (was green before) - Allow alien goo to be made in a liquifier Bugfixes: - Fixed crystal splinter recipes were a bit scrambled around when playing with bobs mods - Fixed some drawing boxes on bio buildings - Fixed graphics of bob arboretum were offset - Fixed localisation of desert/temperate farming upgrade technology - Added some missing key technology prerequisites - Fixed pwder refining couldn't be researched in special vanilla - Fixed the unimplemented hoggers were visible in the signal selection menus - Fixed the unimplemented hogger refugium was visible in the signal selection menus
Version: 0.7.11 Date: 05.06.2020 Bugfixes: - Tweaked localised description on the Biter Refugium - Fixed that the fish oil filtering recipes did not have any machine to be crafted in - Fixed migration for swamp farming 2 technology - Fixed electro whinning cells missing from technology - Fixed raw bio rubber should be made from the special desert trees (instead of the swamp ones)
Version: 0.7.10 Date: 01.06.2020 Changes: - Crystal powder liquifying now required purified water similar how to dust requires acid (270) Bugfixes: - Fixed petri dishes requiring glass when there was no glass available - Fixed missing localisation on waste puffing (259) - Added the missing atmosphere puffing recipe (259) - Fixed hatchery not having enough result inventory slots to hold all hatching results
Version: 0.7.9 Date: 29.05.2020 Changes: - Properly use name, amount in result and ingredient prototypes - Added productivity to liquid resin, plastic and rubber, similar to the petrochem equivalents - Swapping red algae and blue algae around (229) - Red algae is now green science (depends on thermal water extraction and nitrogen processing 1) - Blue algae is now blue science, as an alternative source for ammonia gas from nitrogen processing - Changed biter breeding recipe icons, it now shows the queens so they are more distinguishable (245) - Changed compost and void recipe icons for easier finding the correct void recipe (245) - Crystal powder liquifaction now requires liquifier instead of assembler (228) - Crystal crushing to powder now requires powderizer instead of liquifier (228) - Added alternative way of producing soil from sand instead of mud - Changed to color of fish water to be a less vibrant color with the new UI colors - Give new uses to animalis: (245) - Added fish pressing, new way of using fish for plastic production - Added mixed puffing recipes as a productive waste water processing and puffer atmosphere cleaning - Added mixed puffer breeding recipes to one type of egg for easier builds Bugfixes: - Fixed Alien Bacteria was using Perchloric Acid instead of Hydrochloric acid - Added Chlorine Processing 1 as a prerequisite for Alien Bacteria - Crystal powder liquifaction now requires liquifier instead of assembler (228) - Crystal crushing to powder now requires powderizer instead of liquifier (228) - MP safer method of requiring files (check inside the file instead of around) - Altered definition of biter queen localisation for translation purposes - Added some crucial technology dependencies for easier progression and tree connectivity Balancing: - Moved resin from wood recipe to tree arboretums, so it doesn't require garden exploration - Special gardens are now easier to (re)produce: - Reduces requirement to explore big sections of the map for gardens - Replaced Garden Mutation with Garden Cultivation, which is now red science - Altered the Garden duplication recipes to give certainly more gardens as output - Garden duplication recipes now require Alien Goo as ingredient through Alienated Fertilizer - Added polluted fish water from meat as extra Alien Goo source - Reorganisation of the vegetabilis recipe tab to make room for these new recipes - Special trees are now easier to produce: - Reduces requirement to explore big sections of the map for trees - Added recipes to create trees from Alien Plant Life Samples as duplication method - Added recipes to turn the trees into bio products to get rid of unwanted trees - Increased productivity of liquid products from tree farming: (245) - Increased the bio product yields from tree farming tier 1: 2 -> 4; tier 2: 4 -> 7; extra: special tree gives 10 - Increased the liquid yield for each bio product (5 -> 10 liquid/bio product) - Added earlier steps to obtain crystals: (245) - Crystalizing Polluted Fish Water for crystal splinters (green science) - Crystalizing Puffer Egg Shell Remains for crystal shards (blue science)
Version: 0.7.8 Date: 20.04.2020 Changes: - Added missing translation for crystal-powder-from-dust - Removed duplicate nutrient-beans in recipe unlock for tech nutrient paste Bugfixes: - Re-enable ore-powderizer for alien bio processing 2
Version: 0.7.7 Date: 12.04.2020 Changes: - Added alternative to liquid resin early game from temperate trees - Reduced the amount of Advanced Chemical Plants required to make fish water
Version: 0.7.6 Date: 02.04.2020 Changes: - Changed graphics on tree recipes to represent the trees instead of their product Balancing: - Increase usage of bio sink (Compost) - Fertilizer now takes twice the amount of Compost - Fermentation Base processing now produces half the amount of compost - Decrease production of Compost - Require 2 vegetables to create 1 Compost (required 1 before) - Require 20 vegetable seeds to create 1 Compost (required 1 before) - Require 2 Gardens to create 1 Compost (required 1 before) - Require 2 Cellulose Fibers to create 1 Compost (required 1 before) - Require 4 Green Algae to create 1 Compost (required 1 before) - Require 3 Brown Algae to create 1 Compost (required 1 before) - Require 2 Blue Algae to create 1 Compost (required 1 before) Bugfixes: - Fixed missing localised description on Alien Plant Life Sample - Fixed ore pastes would enable when you don't need them
Version: 0.7.5 Date: 24.03.2020 Changes: - Make buildings upgradeable #119
Version: 0.7.4 Date: 20.03.2020 Changes: - Removed the (unneeded) ingredient limit on different bio buildings - Fish Tank, Puffer Refugium and Biter Refugium - Basic and Upgraded Farms, Bio Processor, Bio Press and Nutrient Extractor - Added Biter Queens as alternative way of creating biter eggs - Added converter recipe from crystal dust to crystal powder (less efficient for slurry) - Puffer breeding now returns Acid Gas instead of just consuming the Puffer Atmosphere Balancing: - Balanced (crop) farming to reduce overal power consumption - Farms now craft at double the speed (basic at speed 1, upgraded at speed 2) - All upgraded farms now consume the same amount of power - Farming now takes less time (all take 30 seconds, was 60 before, except swamp was 45) - Bio Processor crafts at speed of 1 (was 0.75) - Seeds of the tier 1 and 2 crops only require 5 (instead of 10) crops to extract seeds from - Balanced nutrient pulp to increase yield - Now requires only 5 (instead of 10) crops - Crafts twice as fast (2 seconds, was 4) - Balanced Fish Water to have a higher alien spore yield - Fish tank now yields 100 fish water/recipe instead of 20 (increase of x5) - Polluted Fish Water yields twice the spores (incease of x2) - Polluted Fish water yields less sulfuric waste water (compensation of the higher use) - Alien Bacteria now requires 50 Alien Spores instead of 100 (increase of x2) - Alien Bacteria can now seed 5 dishes instead of 3 (increase of x1.667) - Puffer Breeding now has a higher yield of their own eggs (other types remain the same) - Gaseous and Rancid eggs from 50% to 75% - Rancid, Acidic and Corodent eggs from 50% to 70% - Puffer Eggs Hatching now takes less time (10, 15, 20, 25, 30 sec instead of all 60) - Biter zoo recipes now gives 1 crystal/biter (increase of x4) - Increased crafting speed of Biter Refugium to 2 (was 0.75) - Grinding crystals have a chance of returning the grindstone (usage reduced to 1/3rd) - Made green algae a bit more productive - Green Algae I ratio brown:green algae increased to 25:5 (was 20:5) - Green Algae II crafts faster (was 20 seconds, now 15) to reduce power consumption - Green Algae II inputs lowered from 100 to 80 (+20% productivity) - Green Algae II output increased from 40 to 50 (+25% productivity) Bugfixes: - Fixed fish, puffers and biters did count (fully) towards production stats for breeding - Fixed the working animation on the hatchery and biter refugium - Fixed butchering biters would not give crystals in the butchery - Fixed that alien-spores could not be voided
Version: 0.7.3 Date: 22.02.2020 Changes: - Bio tokens always gets added to labs now, trigger option added for mods to exclude the lab - Pastes requires 2 powder instead of 1 ore - Changed the tech icon of Farming and Garden Mutations - In marathon mode (expensive), you get the garden back when trying to obtain alien life samples - When picking up gardens, they have a chance of giving some crops as well Bugfixes: - Fixed petri-dish requiring the wrong glass item (when playing with bob) - Updated emission data, so it now shows in the ingame tooltips (and activates) - Fixed that there where no temperate gardens generating under any circumstances - Fixed garden duplication recipes did not have the garden marked as a catalyst ingredient (production stats)
Version: 0.7.2 Date: 12.02.2020 Bugfixes: - Fixed another edge case where the bio-token was not being added to labs correctly
Version: 0.7.1 Date: 12.02.2020 Bugfixes: - Fixed that bio-token was not being added to labs correctly - Fixed that bobs greenhouse was producing wood instead of trees - Fixed that the manual tree to wood conversion recipe was not disabled at the start of the game - Fixed seed extractor requiring too advanced circuits compared to bobs greenhouse
Version: 0.7.0 Date: 09.02.2020 Changes: - updated to 0.18 - changed fish to require a fish environment - added base game fish to breeding - moved farming recipes to their own tab - crystal enhancer now require crystal slurry (instead of the catalyst) - modules require crystals as an ingredient - seed extraction recipes have their own icon to differentiate the recipes beter - added garden mutations, in case you did not find all garden types - renamed "Exploration Token Bio-Tech" to "Alien Plant Life Sample" - added better saw blades to make the fuel production less nerfed - adapted bob greenhouse to integrate into angels playthrough Bugfixes: - fixed missing localisation on puffer nest (item) - fixed typo in the localisation of "Dormant Okarinome Seed" - biter butchering now happens in butchery (was assembling machine before) - raw crystal cutting had wrong recipe icon and was missing localisation - fixed algae farms didn't have numbers indicating there mk - petri dish require iron when there is no glass available - fixed wood production can not be crafted manually (for safety reasons...)
Version: 0.6.2 Date: 26.04.2019 Changes: - made wood sawing give back the saw at a 90% chance - moved wood processing recipes around - added charcoal - added carbon from charcoal recipe - adjusted fuel values for wood related products - moved paste recipe to paste technology - added an early less productive green algae variant
Version: 0.6.1 Bugfixes: - fixed an recipe error
Version: 0.6.0 Changes: - update to 0.17 - changed puffers to be more productive - buffed paper making chains - changed wood production chains (arboretum to wood) Bugfixes: - put farms into the same fast replaceable category - fixed alien artifacts for bobs not produceable
Version: 0.5.9 Changes: - changed desert crops to use saline water - changed swamp crops to use mud waters - changed cellulose recipes to use assemblers - added recipes for refugium buildings Bugfixes: - put farms into the same fast replaceable category - fixed alien artifacts for bobs not produceable
Version: 0.5.8 Changes: - added sounds for puffer and fish refugium Bugfixes: - fixed animations for all refugiums - fixed missing locale for fish entities
Version: 0.5.7 Changes: - balance pass to sulfite pulping - added puffer breeding, puffer refugium and recipe chains. Puffer nests can be found in uncharted territories - added fish breeding, fish tank and recipe chains. New fish can be found in uncharted Seas - added biter breeding chains, will have further uses in the future, for now only additional resources - buffed paper pulping chains to work in bulk, now require less machines
Version: 0.5.6 Changes: - Added localizations Bugfixes: - added missing recipes to arboretum tech
Version: 0.5.5 Changes: - Tree Arboretums are redone, you can now build a Seed Generator with a Tree you gathered - Arboretums now need Seeds from the Seed Generators - Slight balancing to paper production - added additional recipe for boards from paper Bugfixes: - fixed an error with the alien-biomes tie in for gardens and trees
Version: 0.5.4 Bugfixes: - fixed an error with the alien-biomes tie in for gardens and trees
Version: 0.5.3 Changes: - added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them) - added fertilizer - changed techs for arboretums around - added additional arboretum tech and raw wood recipe - changed recipes for arboretum, garden cultivation and rare seed to use fertilizer - changed values on the paper making chains - added localization strings
Version: 0.5.2 Changes: - added arboretum - added ethanol void recipe Bugfixes: - fixed filtering recipe
Version: 0.5.1 Changes: - added localizations - added recipe values
Version: 0.5.0 Changes: - update to 0.16 - added gardens - added crop farms - added crop processing recipes and techs - added bio-plastic production chains - added paper production chains
Version: 0.4.0 Changes: - update to 0.15
Version: 0.3.3 Changes: - removed fuel value for small artifacts Bugfixes: - fixed missing algae farm recipes - added missing localization strings - fixed missing recipes for salination plants in vanilla
Version: 0.3.2 Changes: - disabled alien artifact tech when bob enemies is present
Version: 0.3.1 Changes: - removed wood from cellulose and resin recipe - reordered alien artifacts - removed fuel value from alginic acid - added fuel value to artifacts
Version: 0.3.0 Changes: - added brown algae - removed pulver production - internal restructuring - fixed grouping order Bugfixes: - added possible fix for the handcrafting bug
Version: 0.2.1 Bugfixes: - fixed an error for older versions
Version: 0.2.0 Changes: - added third tier algaes - added alien-processing lines back in - tweaked some numbers
Version: 0.1.2 Changes: - added override to move mineralized water recipe from water-treatment tech to bio-processing-1 tech - added red algae recipes - added alien artefact creation line
Version: 0.1.1 Changes: - moved algae farm recipes to technology Bugfixes: - fixed a typo in the description
Version: 0.1.0 Changes: - initial release