Alternative Starts Updated

by RedRafe

Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas

Tweaks
1 year, 1 month ago
1.1
1.05K
Cheats

Changelog

Version: 0.6.3
Date: 11/03/2023
  Changes:
    - Updated config items
Version: 0.6.2
Date: 05/11/2022
  Changes:
    - Added Jedi configuration
Version: 0.6.1
Date: 17/12/2021
  Fixes:
    - Fixed crash on loading new games with no settings selected
    - Implemented additional check for default settings
Version: 0.6.0
Date: 25/11/2021
  Changes:
    - Updated to version 1.1
Version: 0.5.3
Date: 11/08/2019
  Changes:
    - Updated mod number to make work with 0.18 because devs refuse to allow mods with incorrect version to be loaded anyway.
Version: 0.5.2
Date: 11/08/2019
  Fixes:
    - Crash on load from line 270.
  Removed:
    - If statement checking for AAI mod, to fix crash on line 270.
Version: 0.5.1
Date: 11/08/2019
  Fixes:
    - Crash on load from line 227 resulting in nil.
  Removed:
    - if statement checking for bob's mods before letting you use modular port option. Can't make this work right now, resulted in crash.
Version: 0.5.0
Date: 11/07/2019
  Changes:
    - Removed axe from start.
    - Renamed science packs because the devs changed the code name for no particular reason other than to break all mods that used them.
    - Added modular robo port option.
  New Features:
    - Input Box for additional items not in the dropdowns.
    - Placeholder input box for Technologies to start with.
    - Placeholder input box for items to disable.
    - Placeholder input box for technologies to disable.
  Removed:
    - Money related events, since its not used right now.
Version: 0.4.0
Date: 01/30/2018
  Bugfixes:
    - Fixed incorrect display order.
  Changes:
    - Renamed Shamefully Easy Electric to Mega Electric.
    - Added "Epic Electric" option that adds even more electric things and even gives you electric furnaces. This option also gives substations and uses substation multiplier.
    - Added blue science packs to lab start conditions.
    - Renamed Power Armor option to remove "modules" from the name so I can use it elsewhere.
    - Added a new modules setting to allow you to start with one of three types of modules or even all of them.
    - Renamed train option.
    - Altered the money option to no longer give you a static amount, the new amount given is based on what options you chose, which can drive you into the negative. In which case you'll simply get nothing.
Version: 0.2.5
Date: 01/26/2018
  Changes:
    - Added a beta train option, let me know if you believe I should increase or decrease what the option gives you in train parts.
Version: 0.2.0
Date: 01/21/2018
  Bugfixes:
    - Added missing stone furnace to electric drill option.
  Changes:
    - Changed two options from Boolean to Dropdown to give additional choices.
    - Improved and optimized the script a little to allow better inventory management of your choices.
    - New options added for weapon starting.
    - Changed some options from Boolean to Dropdown, allowing different levels of choices.
Version: 0.1.0
Date: 01/19/2018
  Bugfixes:
    - Fixed an issue with the mod truncicating items in the hotbar, now all items properly go to the correct locations except a few things which are for the moment placed inside the inventory instead of the hotbar.
Version: 0.0.1
Date: 01/19/2018
  Changes:
    - Created Mod