Alternative Beacons (more settings)

by cfcluan

Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons. This is a fork of BetweenWalls's Alternative Beacons mod with more settings.

Content
2 months ago
2.0
107
Manufacturing

g Visual bug I think

2 months ago

Some machines are showing the red icon as if there were 2 beacons close together. Recyclers for example

https://imgur.com/a/hPqGHgH

2 months ago

They're still affected by the beacon so its just a visual bug.

2 months ago
(updated 2 months ago)

Tried disabling most of the mods but the planets have so many dependencies that I'd disable half the modlist. Disabling the grenade launcher and turrets mods did nothing.

2 months ago

Thank pink beacon isn't part of this mod, can you share your modlist please?

2 months ago

Sorry, just got back home, and I tested the mods, it's Secretas&Frozeta planets mod thats causing the bug, just disabling them makes the bug disappear.
Should've guessed tbh, Secretas&Frozeta and Paracelsin mod planets are two that tend to mess with stuff they shouldnt rly

2 months ago

And another quick question since I'm stupid, is there a way to turn off any option so beacons won't disable each other? Ubalanced, but fun lul

2 months ago

And another quick question since I'm stupid, is there a way to turn off any option so beacons won't disable each other? Ubalanced, but fun lul

I haven't tried it but i think you can set the exclusion range to 0 to do get that effect

2 months ago

tried, beacons still disable. I havent tried every config but that one in specific i did and didnt work. Well, nothing major but would be nice. Thx

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