Allow Modules for Entities (Patched Compatibility)

by WhereI

Allows modules to be used in any entities. Beacons will affect all machines

Tweaks
14 days ago
2.0
17
Cheats

Changelog

Version: 1.0.1
Date: 2026-07-22
  Bugfixes:
    - Fixed missing Alt-mode module icons on beacons by dynamically generating explicit module category lists instead of wiping them.
    - Removed legacy art_style and requires_beacon_alt_mode overrides that broke custom module rendering and beacon UI visuals.
  Changes:
    - Cleaned up non-existent allowed_module_categories field handling on recipe prototypes.
Version: 1.0.0
Date: 2026-07-22
  Major Features:
    - Initial release of Patched Compatibility version for Factorio 2.0 and Space Age.
  Changes:
    - Updated entity effect handling to use effect_receiver for 2.0 API compatibility.
    - Preserved built-in productivity bonuses on mod buildings like dlc (e.g. foundry, electromagnetic plant).
    - Unified recipe and productivity limits into a single-pass processing loop.
    - Cleaned up settings and added toggle for unlocking all module categories.