Agricultural Science Spoil Multiplier

by Visnes

Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.

Tweaks
5 hours ago
2.0
0
Manufacturing Cheats
Owner:
Visnes
Source:
https://github.com/Visnes/agri-spoil-...
Homepage:
https://github.com/Visnes/agri-spoil-...
License:
MIT
Created:
5 hours ago
Latest Version:
1.0.0 (5 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Agricultural Science Spoil Multiplier

Lets you change the spoil time for agricultural science from 0.5× (twice as fast), (default) to 10000× instead of removing spoilage altogether.

The default for the mod is 1.0 which is also the Factorio default. You can find the setting in Settings -> Mods -> Agricultural Science Spoil Multiplier. You can use anything from 0.5 to 10000 as a value. Anything below 1 is faster spoilage, anything over is slower.


Important Notes

  • If you use this in a save you're already running, this will only apply to new science packs, not the ones you already have.
  • This mod only changes the spoilage rate (spoil_ticks) of agricultural science packs. It does not affect how quickly labs consume them.
  • Existing science packs may still be consumed rapidly in labs if their freshness is not 100%.
  • Interactions with other mods (e.g., Fridge) or any resource spoilage mods may cause packs to decay or be consumed faster than expected.
  • The mod affects only newly produced packs; already-decayed packs will retain their current freshness.
  • Use extreme multipliers with caution, as lab behavior and other mod interactions may produce unexpected results.