Agricultural Science Spoil Multiplier
Lets you change the spoil time for agricultural science from 0.5× (twice as fast), 1× (default) to 10000× instead of removing spoilage altogether.
The default for the mod is 1.0 which is also the Factorio default. You can find the setting in Settings -> Mods -> Agricultural Science Spoil Multiplier. You can use anything from 0.5 to 10000 as a value. Anything below 1 is faster spoilage, anything over is slower.
Important Notes
- If you use this in a save you're already running, this will only apply to new science packs, not the ones you already have.
- This mod only changes the spoilage rate (
spoil_ticks) of agricultural science packs. It does not affect how quickly labs consume them. - Existing science packs may still be consumed rapidly in labs if their freshness is not 100%.
- Interactions with other mods (e.g., Fridge) or any resource spoilage mods may cause packs to decay or be consumed faster than expected.
- The mod affects only newly produced packs; already-decayed packs will retain their current freshness.
- Use extreme multipliers with caution, as lab behavior and other mod interactions may produce unexpected results.