Advanced Target Priorities

by heyqule

Streamline selecting target priorities for any player turret.

Utilities
16 days ago
2.0
3.71K
Combat

i Include an option to blacklist targets?

15 days ago

I'm not sure if it's possible, but it would be super handy to be able to blacklist specific enemies instead of having to whitelist every other enemy.

I have flamethrowers that I want to only target enemies that aren't fully resistant to fire, and I'm currently required to input every other type of enemy into their target priorities and set them to "ignore unlisted", and there are a lot of enemy types in my modpack. 😭

A lot of the enemies aren't supported by this mod yet, so even while using this mod I'm still having to manually select a ton of enemies.

https://imgur.com/a/bk7T77k

15 days ago
(updated 15 days ago)

Re: Blacklist

Having blacklist would basically adding majority targetable entities to the priority list, which it's no longer act as priority lol.

I also don't think target priorities was designed to have a very large list. The turret have to iterate that list whenever they target. Don't know whether there is performance implication.

I may look into it if I have free time. No guarantee tho.

Re: not covering all enemies

This mod is made as a support for my ERM mods. It supports the more popular ones. Other enemy mods can implement support if they want to. You can ask them to add support.

Some supported mods have "unused" units (e.g. explosive biters, the 0-9 ones). I didn't add them as there were no demand and my mods don't use those "unused" units. I'll add them if I use them in the future or there are demands.

14 days ago

That makes sense. Thanks for making such a detailed response!

I was actually completely unaware that those units were unused.

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