Advanced Target Priorities

by heyqule

Streamline selecting target priorities for any player turret.

Utilities
a day ago
2.0 - 2.1
19.5K
Combat

Changelog

Version: 2.1.1
Date: 2026-10-06

  Features:
    - Added "Apply Options" column to the turret target priority attachment window.
    - Added "Apply to same turret name" option to batch apply priorities across the same surface.
    - Added numeric "Apply to radius" option (32 - 960 tiles) to limit priorities application to nearby turrets.
    - Automatically populates category checkboxes and active section based on the opened turret's existing priority targets.
    - Added "Save preset" button before the preset header to explicitly save the current selection to the active preset. Applying priorities no longer automatically saves/overwrites the active preset.  

  Changes:
    - Moved the Apply button to the bottom of the "Apply Options" column.
    - Creating new preset will also save the turret selection as preset selection.
    - Presets now save the "ignore unlisted targets" setting, and applying presets or priorities applies it to turrets as well.
Version: 2.1.0
Date: 2026-06-27

  Features:
    - Updated to Factorio 2.1.
Version: 1.0.4
Date: 2026-05-24

  Bugfixes:
    - Fixed incorrect highlight on section menu. Thanks EdgE790 for PR.
    - Fixed incorrect list selection when clicking clear Thanks EdgE790 for PR.
Version: 1.0.3
Date: 2025-11-24

  Bugfixes:
    - Fixed an out of index crash when player's selected tab index is somehow higher than the total available tabs.
Version: 1.0.2
Date: 2025-03-23

  Bugfixes:
    - Fixed a crash after an supported enemy mod is disabled while "current_section" is on that mod's. It now falls back to biters section.
Version: 1.0.1 
Date: 2025-03-05

  Changes:
    - Add "turret" type support as they support target priority as well. (Terran Bunkers)
Version: 1.0.0
Date: 2025-02-21

  Changes:
    - Fixed advanced_target_priorities_register_section_data API override issue.
Version: 0.9.0
Date: 2025-02-16

  Features:
    - Allows players to add units / asteroids in batch to the turret's target priorities list.
    - Support create / delete presets for their selections. 
    - The sorting of target priority list is based on the descending order of entities' health.    
    - added remote_api advanced_target_priorities_register_section_data() for 3rd party mod integration. See mod detail page for developer guide.
    - added remote_api advanced_target_priorities_insert_section_data() for 3rd party mod integration. See mod detail page for developer guide.