Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.7
Date: 2025-09-22
Bugfixes:
- Moved "include unit" setting to startup setting. Replacing event on runtime causes multiplayer incompatibility.
Version: 1.0.6
Date: 2025-09-21
Changes:
- Minor performance improvement.
- Added "Include units" toggle to global setting. It controls whether to include unit type entities in repair queue as it adds more than 5x performance cost. [default: off]
Version: 1.0.5
Date: 2025-05-03
Bugfixes:
- Fixed a crash when creating a new game, it introduced in 1.0.4.
Version: 1.0.4
Date: 2025-05-03
Bugfixes:
- Fixed a crash when a newly generated platform takes damage.
Version: 1.0.3
Date: 2025-05-02
Bugfixes:
- Fixed a crash when platform hub does not exist on the space platform.
Version: 1.0.2
Date: 2025-04-20
Bugfixes:
- Changed max durability check from 1000 to 1500 as indicated in changelog/readme.
Version: 1.0.1
Date: 2025-04-18
Changes:
- Fixed thumbnail.
Version: 1.0.0
Date: 2025-04-18
Features:
- Added support to rapidly repair entities on your space platform.
- The spaceship is able to repairs 24 entities using 24 repair pack every 3 seconds. (Configurable, 6 - 48)
- 1 durability = 1 HP. 1 normal repair pack = 300 HP. It ALWAYS consume 1 pack for each repair.
- modded / quality repair pack with over 1500 durability is capped at 1500. Extra durability is consumed as waste. (Epic is 1200, Legendary is 1800)
- It only queue damaged entity with 50% health or lower. (Configurable, 25% - 75%)
- It stops repairing when health is over 90% to reduce waste. The remaining repairs slowly by base game repairing mechanic.