Advanced Pumpjacks


Adds advanced pumpjacks that can extract more resources from oil fields.

Content
16 days ago
2.0
314
Fluids

Changelog

Version: 1.3.1
Date: 15.03.2026
  Bugfixes:
    - Hide the foundry recipe from the inventory
    - Startup parameter name added
  Changes:
    - Added the production science pack for the mk2 with Space Age
Version: 1.3.0
Date: 06.03.2026
  Bugfixes:
    - Fixed custom sprites not displaying on MK2 and MK3 pumpjacks due to Factorio 2.x using
      graphics_set instead of base_picture and working_visualisations
  Changes:
    - Added debug logging via serpent.block for all generated prototypes (entity, item, recipe,
      technology, corpse) to help diagnose sprite issues
Version: 1.2.1
Date: 05.03.2026
  Changes:
    - Added custom spritesheet (I still cannot figure why it doesn't work)
    - Added base productivity for the tier
Version: 1.2.0
Date: 03.03.2026
  Changes:
    - Added the hr_animation to the tint
    - Reduce the maximum tier number from 20 to 6 for the Base Game and 3 for Space Age
    - Added sprites sheet to allow tint7
    - Added Setting to allow more modules per tiers
    - Tried to add base productivity per tiers
  Rework:
    - Added a difference between Base Game and Space Age
    - New recipe for Space Age
    - Science cost was changed
    - Rescaling of science cost for Base Game Tier
  Bugfixes:
    - Fixed the entity tint to easly spot the different Tiers
Version: 1.1.0
Date: 02.03.2026
  Changes:
    - Added tint for tiers color gradient
  Bugfixes:
    - Renames thumbnails to thumbnail
Version: 1.0.1
Date: 02.03.2026
  Changes:
    - Added the locale folder for the name/description
    - Change the energy consumption from decrease to increase
Version: 1.0.0 
Date: 01.03.2026
  Changes:
    - First commit