Adds advanced pumpjacks that can extract more resources from oil fields.
Mods introducing new content into the game.
Version: 1.3.1
Date: 15.03.2026
Bugfixes:
- Hide the foundry recipe from the inventory
- Startup parameter name added
Changes:
- Added the production science pack for the mk2 with Space Age
Version: 1.3.0
Date: 06.03.2026
Bugfixes:
- Fixed custom sprites not displaying on MK2 and MK3 pumpjacks due to Factorio 2.x using
graphics_set instead of base_picture and working_visualisations
Changes:
- Added debug logging via serpent.block for all generated prototypes (entity, item, recipe,
technology, corpse) to help diagnose sprite issues
Version: 1.2.1
Date: 05.03.2026
Changes:
- Added custom spritesheet (I still cannot figure why it doesn't work)
- Added base productivity for the tier
Version: 1.2.0
Date: 03.03.2026
Changes:
- Added the hr_animation to the tint
- Reduce the maximum tier number from 20 to 6 for the Base Game and 3 for Space Age
- Added sprites sheet to allow tint7
- Added Setting to allow more modules per tiers
- Tried to add base productivity per tiers
Rework:
- Added a difference between Base Game and Space Age
- New recipe for Space Age
- Science cost was changed
- Rescaling of science cost for Base Game Tier
Bugfixes:
- Fixed the entity tint to easly spot the different Tiers
Version: 1.1.0
Date: 02.03.2026
Changes:
- Added tint for tiers color gradient
Bugfixes:
- Renames thumbnails to thumbnail
Version: 1.0.1
Date: 02.03.2026
Changes:
- Added the locale folder for the name/description
- Change the energy consumption from decrease to increase
Version: 1.0.0
Date: 01.03.2026
Changes:
- First commit