Advanced Biters


Improves on the base biter AI.

Overhaul
2 days ago
2.0
71
Enemies

Changelog

Version: 0.1.6
Date: 13. 04. 2026
  Features:
    - Added different unit and spawner resistance types.
    - Added small mutation chance to allow spawner creation of other types.
    - Added unit cap to prevent infinite spawning.
  Bugfixes:
    - Fixed units dying in unit group does not decrement unit count.
  Scripting:
    - Implemented custom pollution absorption to prevent automatic spawning of units without pollution.
Version: 0.1.5
Date: 04. 04. 2026
  Features:
    - Added expansion parties.
    - Allowed spawning of multiple units at once.
  Bugfixes:
    - Fixed units can spawn with insufficient resources.
Version: 0.1.4
Date: 26. 03. 2026
  Bugfixes:
    - Fixed units not spawning from pollution.
Version: 0.1.3
Date: 23. 03. 2026
  Bugfixes:
    - Fixed spitter unit groups do not have attacking chunk position attached
    - Fixed unready unit groups being sent.
    - Fixed unit becomes stuck if group it is joining disbands.
    - Fixed units become stuck on command failed.
    - Fixed infinite resources from spawners constantly spawning guard units.
  Features:
    - Unit groups gather together before attacking so they attack simultaneously.
Version: 0.1.2
Date: 17. 03. 2026
  Features:
    - After chunk attack is finished the storage data is reset and a scout is prioritised.
    - Added death factor to help asses strength of defences in a chunk based on how many units died there.
Version: 0.1.1
Date: 13. 03. 2026
  Bugfixes:
    - Fixed unit groups don't disband on command completed.
Version: 0.1.0
Date: 12. 03. 2026
  Features:
    - Added pollution resources.
    - Added scouting units.
    - Added formation of attacking unit groups.
    - Unit groups wait gathering and target chunk with best ratio of risk and reward.
    - Number of unit groups is decided based on defensive strength of chunk.
  Release:
    - Published to mod portal.