Large total conversion mods.
Version: 0.1.6
Date: 13. 04. 2026
Features:
- Added different unit and spawner resistance types.
- Added small mutation chance to allow spawner creation of other types.
- Added unit cap to prevent infinite spawning.
Bugfixes:
- Fixed units dying in unit group does not decrement unit count.
Scripting:
- Implemented custom pollution absorption to prevent automatic spawning of units without pollution.
Version: 0.1.5
Date: 04. 04. 2026
Features:
- Added expansion parties.
- Allowed spawning of multiple units at once.
Bugfixes:
- Fixed units can spawn with insufficient resources.
Version: 0.1.4
Date: 26. 03. 2026
Bugfixes:
- Fixed units not spawning from pollution.
Version: 0.1.3
Date: 23. 03. 2026
Bugfixes:
- Fixed spitter unit groups do not have attacking chunk position attached
- Fixed unready unit groups being sent.
- Fixed unit becomes stuck if group it is joining disbands.
- Fixed units become stuck on command failed.
- Fixed infinite resources from spawners constantly spawning guard units.
Features:
- Unit groups gather together before attacking so they attack simultaneously.
Version: 0.1.2
Date: 17. 03. 2026
Features:
- After chunk attack is finished the storage data is reset and a scout is prioritised.
- Added death factor to help asses strength of defences in a chunk based on how many units died there.
Version: 0.1.1
Date: 13. 03. 2026
Bugfixes:
- Fixed unit groups don't disband on command completed.
Version: 0.1.0
Date: 12. 03. 2026
Features:
- Added pollution resources.
- Added scouting units.
- Added formation of attacking unit groups.
- Unit groups wait gathering and target chunk with best ratio of risk and reward.
- Number of unit groups is decided based on defensive strength of chunk.
Release:
- Published to mod portal.