Adamo Physics

by ElAdamo

All power is not created equal.

Tweaks
3 years ago
0.17 - 1.0
14

Changelog

Version: 0.2.1
Date: 2020-11-19

  Fixes:
    - Fixed bug where I was loading empty base_level values.
Version: 0.2.0
Date: 2020-11-15

  Changes:
    - Updated to version 1.0

  Entities:
    - Tweaked fluid box algorithm to improve pipe level matching
      and generator throughput.
Version: 0.1.0
Date: 2020-06-26

  Changes:
    - Return to original naming.

  Fixes:
    - Fixed accumulator check to only change input/output flow values
      for electric energy_source types.
Version: 0.0.9
Date: 2020-02-22

  Graphics:
    - Changed glow color of chemical-fueled
      entities to be more physical.
Version: 0.0.8
Date: 2020-02-03

  Changes:
    - Moved mod to version 18.
Version: 0.0.7
Date: 2019-10-02

  Entities:
    - Reset base_area to vanilla values
      and doubled height on fluid boxes
      to improve megareactor throughput.
Version: 0.0.6
Date: 2019-09-28

  Balancing:
    - Drain reduced by factor of 24 on all 
      electric-turret entities, e.g. laser-
      turret.
Version: 0.0.5
Date: 2019-09-15

  Changes:
    - Added support for fluid-powered furnaces.
Version: 0.0.4
Date: 2019-08-31

  Balancing:
    - Increased solar panel power to 6kW and
      decreased accumulator power to 30kW.
      Panel:accumulator ratio now matches vanilla,
      with vanilla energy capacity but 1/10 power.
      Thanks for pointing that out, mmmPi.
Version: 0.0.3
Date: 2019-08-29

  Balancing:
    - Increased slightly the efficiency of burner-powered
      assembling-machine prototypes, to match furnaces.
      (Removed the "mechanical cost", metaphorically.)
Version: 0.0.2
Date: 2019-08-26

  Changes:
    - Mod display name changed.
    - Some refactoring and fortification of fluid fuel compatibility.