Heat Processing

by ElAdamo

More work.

Content
4 years ago
0.17 - 0.18
27
Manufacturing

Changelog

Version: 0.1.5
Date: 2020-02-03

  Changes:
    - Incremented to version 18.
Version: 0.1.4
Date: 2019-11-03

  Graphics:
    - Added glow from kettle heating element.
    - Made heatpump flicker more red and subdued.
    - Added second smoke source on heatpump.

  Balancing:
    - Increased kettle's specific heat value to
      25kW to improve heat throughput.
Version: 0.1.3
Date: 2019-10-04

  Recipes:
    - Removed electronic-circuit from all recipes.
    - Added 5 stone-brick to heatpump recipe.
Version: 0.1.2
Date: 2019-10-01

  Entities:
    - Set all fluid box area, level and height
      values on reaction kettle inputs to default
      (equivalent to vanilla pipe).
Version: 0.1.1
Date: 2019-10-01

  Changes:
    - Removed sulfur burning. This feature
      has been moved to Adamo Chemical.
Version: 0.1.0
Date: 2019-09-30

  Fixes:
    - Fixed changelog.

  Changes:
    - Removed gas-boiler and gas-generator
      dependencies since most fluid bugs
      have now been fixed.

  Balancing:
    - Reduced heatpump specific heat by factor
      of 10 and kettle specific heat by factor
      of 50.
Version: 0.0.12
Date: 2019-09-15

  Fixes:
    - Added crafting machines to assembler pipe
      passthrough mod's blacklist.
Version: 0.0.11
Date: 2019-09-13

  Prototypes:
    - Fixed positions of east-west heat pipe connections
      on heatpump, and updated graphics to match.
Version: 0.0.10
Date: 2019-09-05

  Rebranding:
    - Rebranded mod to "Heat Processing", which should be
      the primary purpose of this mod from now on.

  Prototypes:
    - Moved gas-generator to separate gas-generator mod.
      It will remain as a hard requirement until I think
      most people have gone through the migration.
Version: 0.0.9
Date: 2019-09-05

  Prototypes:
    - Moved gas-boiler to separate gas-boiler mod.
      I will maintain it as a requirement for some
      amount of time, because loading a map that uses
      a fluid boiler, after removing the boiler,
      causes a crash. I'll open a bug report for the
      issue.
Version: 0.0.8
Date: 2019-08-29

  Prototypes:
    - Added input connection for fluid box 2 on opposite
      side of still.
Version: 0.0.7
Date: 2019-08-26

  Burnination:
    - Limited what entities sulfur may be burned inside, so
      that syngas may not be made from sulfur.
Version: 0.0.6
Date: 2019-08-26

  Changes:
    - Mod display name changed.

  Burnination:
    - Sulfur may be burned for low energy and high pollution.

  Balancing:
    - Increased gas generator max fluid usage to account
      for lower fuel values in adamo carbon.
Version: 0.0.5
Date: 2018-08-17

  Balancing:
    - Increased fluid usage by gas generator to be
      sufficient with adamo-physics generator efficiency.

  Updates:
    - Added missing locale entries.
    - Added fast_replaceable_group "boiler" to gas-fired
      boiler.
Version: 0.0.4
Date: 2018-08-08

  Balancing:
    - Balanced health values.

  Graphics:
    - Fixed boiler graphics.
Version: 0.0.3
Date: 2019-08-06

  Bugfixes:
    - Fixed the fluid input connection problem related 0.17.63.

  Balancing:
    - Power balancing.

  Changes:
    - Updated pipe graphics.
    - Worked out a few other graphical nit-picky things.
Version: 0.0.2
Date: 2019-08-05

  Balancing:
    - More balancing of reaction kettle.

  Changes:
    - New icon.
    - Cleared up dependencies and factoring code.
Version: 0.0.1
Date: 2019-08-03

  Balancing:
    - Balanced reaction kettle and heatpump.

  Changes:
    - Heatpump should now be just hot enough
      to run a heat exchanger, but I don't
      know that it'll be efficient.
    - Updated kettle pipe graphics.