Mods introducing new content into the game.
Version: 0.3.4 Date: 2020-11-16 Entities: - Fixed input fluid box on Process Vessel to not over-accept ingredients.
Version: 0.3.3 Date: 2020-11-15 Recipes: - Smelting recipes will now force-set a main_result value for compatibility with SE.
Version: 0.3.2 Date: 2020-11-15 Changes: - Quick fix to remove hard dependency on informatron.
Version: 0.3.1 Date: 2020-11-15 Recipes: - Further-tweaked some flow rates. Changes: - Added informatron interface with place-holder text.
Version: 0.3.0 Date: 2020-09-29 Recipes: - Upgraded geological calculations to a more robust system. - Rederived all chemical ratios. - Massively rebalanced chemical outputs. Now uses a dependency system to provide more-balanced output ratios. - Moved blast furnace to Advanced material processing 2 tech. - Finished recipe tint system and applied it to derived recipes.
Version: 0.2.1 Date: 2020-07-17 Technology: - Moved hydrofluoric acid-based Chemical science pack recipe to Fluorine processing tech. Recipes: - Changed Chemical science pack to use hydrofluoric acid instead of fluorite, to improve balance with gypsum/calcite. Changes: - More code improvements.
Version: 0.2.0 Date: 2020-07-16 Recipes: - Reduced mineral counts from flux recipes by 1/2 for better balance. Changes: - Began code overhaul with some non-game-changing code improvements.
Version: 0.1.12 Date: 2020-07-15 Fixes: - Fixed algorithm for recipes where both expensive and normal ingredients or results have been added.
Version: 0.1.11 Date: 2020-07-08 Fixes: - Added locale key for sulfur fuel category.
Version: 0.1.10 Date: 2020-02-22 Fixes: - Fixed concrete recipe icons.
Version: 0.1.9 Date: 2020-02-03 Changes: - Incremented to version 18.
Version: 0.1.8 Date: 2019-12-24 Recipes: - Reduced solid-fuel cost of calcite recipe from 5 to 1.
Version: 0.1.7 Date: 2019-10-04 Changes: - Code improvements from library integration. - Moved all remaining recipe generation code to data-final-fixes.lua for better cross-mod integration. Graphics: - Added dynamic colorization of recognized recipes that don't originate as chemistry recipes. - Fixed escape pressure on process vessel to run at constant speed. Recipes: - Removed electronic-circuit from blast furnace recipe. - Reduced blast furnace recipe to take 2 pipes. - Added electronic-circuit to process vessel recipe.
Version: 0.1.6 Date: 2019-10-01 Balancing: - Made sulfur burnable for energy in many vanilla entities and some mod entities with a 12-fold pollution multiplier.
Version: 0.1.5 Date: 2019-09-30 Balancing: - Reduced calcite input count for flux smelting.
Version: 0.1.4 Date: 2019-09-30 Graphics: - Updated chemistry recipe tints for new chemical plant graphic.
Version: 0.1.3 Date: 2019-09-29 Fixes: - Fixed catalyst_amount on gypsum output from HF: I forgot to set it to 5 instead of 1.
Version: 0.1.2 Date: 2019-09-28 Balancing: - Added catalyst_amount to gypsum output in HF recipe, so productivity modules will not violate conservation of calcium and sulfur. - Increased science pack yield from 2 to 3 in fluorite science pack recipe, since fluorite is already more valuable than sulfur.
Version: 0.1.1 Date: 2019-09-28 Recipes: - Changed fluorite battery recipe to require solid-fuel instead of plastic-bar, and calcite instead of stone. Note calcite can be sourced from HF production. Reduced input and output numbers from 2 to 1 (20->10 for HF).
Version: 0.1.0 Date: 2019-09-27 Balancing: - Changed fluorite battery recipe to be easier. Fixes: - Fixed changelog.
Version: 0.0.11 Date: 2019-09-27 Balancing: - Drastically reduced the amount of minerals from smelting. Now you should get just enough clinker to cover the gypsum from advanced stone separation when making concrete, and 5% of the ore count goes to the probability of finding other minerals, divided by their geological constants.
Version: 0.0.10 Date: 2019-09-26 Balancing: - Removed gypsum result from chemical science pack. - Moved gypsum ratio component from fluorite to sulfur in smelting recipes. This makes fluorite slightly more rare while still providing the same potential amount of gypsum.
Version: 0.0.9 Date: 2019-09-26 Fixes: - Fixed typo in flourite battery technology assignment. Balancing: - Balanced flux smelting recipes against geological globals to improve overall balance relative to fluorite-consuming recipes.
Version: 0.0.8 Date: 2019-09-25 Graphics: - Updated blast furnace graphics. Balancing: - Reduced blast furnace footprint to 2x2. - Balanced blast furnace smelting ratios to optimize output ratios with their associated production chains. - Changed prerequisite tech for fluorite processing to chemical science pack. Recipes: - Added fluorite-based recipe for chemical science pack, which also gives gypsum, so fluorite can be processed toward concrete in the early game. - Changed blast furnace recipe.
Version: 0.0.7 Date: 2019-09-15 Fixes: - Added exception for assembler mk3 and centrifuge in assembler pipe passthrough mod. You can already use the assembler as a passthrough device under this mod's changes.
Version: 0.0.6 Date: 2019-09-14 Updates: - Compability update with Adamo Nuclear due to changes in centrifuge fluid boxes.
Version: 0.0.5 Date: 2019-09-06 Order: - Reordered a few items to better match vanilla ordering. Recipes: - Added Gold Mining recipe categories to scan.
Version: 0.0.4 Date: 2019-09-06 Entities: - Adjusted assembler pipes to attempt to match with pipe passthrough.
Version: 0.0.3 Date: 2019-09-06 Balancing: - Adjusted blast furnace smelting recipes to lower input counts, because there seems to be an inserter bug with very high ingredient amounts. - Moved process vessel further back in tech tree.