Actual Craft Times Remade

by Pawz

I've always had a hard time figuring out how many of this or that is needed to get Y, so here's a mod to help us all out! Taking into account the bonuses applied to the various things that can get bonuses, this mod will you show you exactly how fast your assemblers could be crafting!

Utilities
3 years ago
0.17 - 1.1
41.2K

g So what's the difference?

5 years ago

Hey.
I noticed that you named this mod Actual Craft Times Remade, and I'm assuming that this refers to the other mod called Actual Craft Time.
If so, what are the difference? Why should I choose this mod instead?
And if it's not related to that mod, maybe it might be a good idea to say so somewhere, since it's causing some confusion.^^

5 years ago

indeed loved ACT but why using 2 mods...?

5 years ago

1) It started off based off ACT, but Oldsgoth basically said he's been too busy to really pay attention to it ( See here: https://mods.factorio.com/mod/Actual_Craft_Time/discussion/5c782ac5ad7f44000c7da4ec)

And Comet's mod is now deprecated: https://mods.factorio.com/mod/ActualCraftTime

And I really needed something like it so after looking through the code from ACT I ended up tearing out most of it and rewriting it. Hence, the name.

What is different:

1) You get a button to open the calculator which lets you add the selected factories to the panel
2) You can shift the multiplier for each one, which makes it super easy to mix & match the number of products
3) I didn't re-implement the calculations for the inserters, since at best it was a guess, and I play with Bob's configurable inserters so it would be pointless for me :)

New response