Advanced Assembly Machine Returns Alternative Look deprecated

by tshakah

Replaces AAMR graphics with recoloured Krastorio ones, and optionally applies vanilla balancing Deprecated - please use https://mods.factorio.com/mod/AdvancedAssemblyMachineStandalone instead

Tweaks
2 years ago
1.1
421
Manufacturing

i [solved] SE tech placement

2 years ago

Hi there!
Love this mod, exactly what I needed when playing with SE 0.6 (K2 not compatible atm). Thanks for making it!

A quick suggestion though (goes for both this one and Advanced Chemical Plant mod):
Would be great if you can move the techs related to these buildings further down the tree when playing with SE. Maybe even configure to accept later SE resources. Right now, it can researched early in the game (chemical science) and adv chem plants at next science tier, which seems a bit OP.

Thanks again! Cheers!

2 years ago

Hey!

I don't know anything about SE - if you could tell me which techs it should require and some ingredients I'll happily implement them :)

2 years ago

Hey sure!
I booted up a new K2SE game to check. Here's a few screenshots to show the dependencies and stats for these two entities for balancing:
https://www.dropbox.com/sh/igwhdzu5tqeaqcm/AABbsGqQUp-rKpngMRTElEX5a?dl=0

^ Also added a couple screenshots for the advanced furnace, would love to see that one as a separate mod as well.

Cheers!

1 year, 6 months ago

Sorry, life (and children) happened, so missed your response. Do you mind reuploading your ideas? If I don't hear back from you, I'm starting a K2SE playthrough anyway, so should get a feel for how this should be balanced in that.

1 year, 6 months ago

Ah, Congratulations! Also, welcome back!

Btw, there's another mod (https://mods.factorio.com/mod/AdvancedAssemblyMachineStandalone) which has custom scripting to generate scaled recipes that work with full beaconing and don't hit the 60/s craft limit that factorio has. It's also placed well in the tech tree for SE and other mods.

I just switched to that one :P

They don't have an standalone Advanced Chemical Plant though, for which I used yours for my earlier playthroughs.

I would suggest you collab with them and have one definitive solution for anyone looking for an advanced assembler, unless both mods are supposed to be fundamentally different.

1 year, 6 months ago

Ah, I didn't know about that other mod. I think I'll just deprecate this in favour of that mod, as it seems to do everything I want.

1 year, 6 months ago

I'll have to look into writing a migration so existing saves can be ported over

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