Now you can use Krastorio 2's really fast and amazing-looking advanced assembly machine with any mod you want! (Except with K2, why would you want to do that)
Originally designed to make Space Exploration's late game less repetitive, since assembly machine 3 is unlocked extremely early in 0.5/quite early in 0.6.
Compability and customization!
Waiting for SE 0.8 to update.
This mod comes with custom recipe and technology for Space Exploration. By default the technology is quite lategame and requires Material science 3, but there's a custom option to change it to only require Utility/Production science and material as well.
There are custom balancing options, which can leave the machine as it was in K2, or change its stats to make it suit vanilla per tier progression:
Balancing options:
"K2":
Machine has exactly the same stat as in K2.
4 module slots, much less energy per crafting speed when compared to vanilla assembly machine 3.
"custom-vanilla":
Custom balancing trying to follow vanilla's tier progression.
6 module slots, more energy draw but less pollution, same crafting speed as in K2.
"custom-SE":
Rebalancing that takes SE's productivity module balancing and beacon interference into account.
Due to only one beacon can affect a machine instead of bigger the machine more beacons can be used, machine's crafting speed is 7.5 instead of the original 5.
4 module slots, otherwise SE specific resources would take barely any raw materials.
Add 50% built-in productivity option: Add 50% built-in productivity to the assembler, just like special buildings in Space Age.
It also comes with options to use vanilla machine sound / use a custom icon that fits vanilla aesthetics.
You might need to reassign recipes if you upgrade the game from 1.1 due to technical limitations!
New in 1.0.6: Added Aquilo freezing mechanic to the machine, code and graphics by S6X.