Standalone K2 Advanced Assembly Machine


A severely over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional Space Exploration rebalancing, as well as a custom recipe generation script to circumvent game's max 1-craft-per-tick limitation.

Content
1 year, 4 months ago
1.1
804
Owner:
RockPaperKatana
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
1 year, 9 months ago
Latest Version:
0.9.5 (1 year, 4 months ago)
Factorio version:
1.1
Downloaded by:
804 users

Now you can use Krastorio 2's really fast and amazing-looking advanced assembly machine with any mod you want! (Except with K2, why would you want to do that)
Originally designed to make Space Exploration's late game less repetitive, since assembly machine 3 is unlocked extremely early in 0.5/quite early in 0.6.

Compability and customization!

This mod comes with custom recipe and technology for Space Exploration. By default the technology is quite lategame and requires Material science 3, but there's a custom option to change it to only require Utility/Production science and material as well.

There's also a custom balancing option as well, which can leave the machine as it was in K2, or change its stats to make it suit the gameplay.
These options are:
"K2":
Machine has exactly the same stat as in K2.
4 module slots, much less energy per crafting speed when compared to vanilla assembly machine 3.
"custom-vanilla":
Custom balancing trying to follow vanilla's tier progression.
6 module slots, more energy draw but less pollution, same crafting speed as in K2.
"custom-SE":
Rebalancing that takes SE's productivity module balancing and beacon interference into account.
Due to only one beacon can affect a machine instead of bigger the machine more beacons can be used, machine's crafting speed is 7.5 instead of the original 5.
4 module slots, otherwise new resources would take barely any raw materials.

It also comes with options to use vanilla machine sound / use a custom icon that fits vanilla aesthetics.

Behind the scene, technical stuff


This mod also comes with a custom script that prevents the machine from reaching the game engine limitation of max 1 crafting per tick for each machine, by multiplying the ingredient, time and result of all recipes crafted in the machine. (Basically like Schall Recipe Scaling, but there are zero clutter of redundant recipes whatsoever since I really went the extra mile to hide them). I'd probably release this into a custom library, so it would be quite easy to make fast machines like this one without conflicts/creating a ton of duplicate recipes.