On T1 this monstrosity outshines all the immobile alternatives of the same tier by so much it's not even funny.
On my particular setup it gave the output 15 times that of burner drill with only about 2 times the coal consumption of one. (RSO + bob's + angel's + prospector + boatload of other mods but none of them mess with ores or mining AFAIK; tested on both saphirite and stiratite)
On top of that it has increased durability and it's own large storage.
And you start with one free sample.
I do like some of those perks (specifically durability and storage), and my current game setup is probably too tough for conventional mining to handle anyway (getting swarmed more or less from the start), but this is still wrong.
It's supposed to be an automated mobile miner yet there's practically nothing that immobile miners have over it.
IMHO it should not mine faster (nor should it have more mining power) than a drill of the same tier.
Were you trying to make that thing break the balance?
If it's supposed to be built at the same time as burner drills it isn't supposed to outshine burner drills.
Tone it down to the output (and the total fuel consumption) of 3-4 burner drills. More than that and we would never ever want to place burner drills again.
Keep the cost ABOVE that of 3-4 burner drills, since they still have improved durability and large internal storage, not to mention the potential for vehicle-based automation.
I like the idea of being able to get an ore field mined with a "harvester" instead of covering it in drills all the time, but that kind of mining shouldn't outshine the conventional mining in anything but (paid) convenience.
TBH I don't even think that this mod needs an early tier miner that should appear in the times of burner drills. Personally I'd place it somewhere close to rail roads in terms of availability. In other words IMHO it's a method for mining EXTRA ore fields, and not for initial deposits.