Hi there mate. Thanks for the 2.1 update. With the new api, all enemy units can build specific entities when expanding, so biter can build their own native spawners. So for each unit prototype, it would be great if you could change buildable_entities = {"biter-zombie-spawner","spitter-zombie-spawner"}, or more specific, each spitter zombie have buildable_entities = {"spitter-zombie-spawner"} and biters buildable_entities = {"biter-zombie-spawner"}