Adds an Electrical Transformer to power-up your vehicles. With this mod you can turn almost any vehicle into an electric vehicle.
Mods introducing new content into the game.
Version: 1.3.0 Date: 2024.11.11 Info: - Updated to Factorio 2.x. - Equipment size is now 2x2. - New vehicle grid system recommended as optional dependency.
Version: 1.2.3 Date: 2023.12.26 Info: - Fixed anoying debug messages.
Version: 1.2.2 Date: 2023.12.25 Info: - New setting to change how fast the mod checks for vehicles and adds the fuel, this should improve things a bit. - Added back the fuel item to vehicle fuel slot. - Drain penality is 1.1 times the fuelValue. - Transformer will now buffers and put energy if it has more than 2MJ so recharge your vehicle faster for it to work. - Transformer energy and fuel energy is now 4MJ and 2MJ. - Attempt to fix crash for vehicles that dont take fuel https://mods.factorio.com/mod/ZElectricVehicles/discussion/61a60a3531af31d71270d695 and https://mods.factorio.com/mod/ZElectricVehicles/discussion/61991a64ee81d1cf6d2a7cd3 thanks to some comments! - Possible fix to https://mods.factorio.com/mod/ZElectricVehicles/discussion/636be302d1d769a1343709a4
Version: 1.2.1 Date: 2021.11.9 Info: - Disabled ( temporary ) the fuel item being added to the vehicles, for fixing a reported bug of free fuel.
Version: 1.2.0 Date: 2021.11.7 Info: - New graphics by snouz (equipment, icon, tech mod icon). - Some code cleanup also by snouz. - Fixed some English typos also by snouz. - French locale also by snouz. Man that snouz is a pro!! - Transformer energy icon now appears on vehicle fuel slot. - Transformer now drains a little bit more of energy. - Transformer equipment is now 3x3 on the grid, re-insert it on all your vehicles to not cause weird bugs. - Added a "debugFlag" to control.lua so you can check if my mod is registering your vehicles. - Added option to make the Transformer usable in Early-Game.
Version: 1.1.0 Date: 2021.11.2 Info: - Added support for AAI Programmable Vehicles (Thanks Kocou). - Fixed in game changelog.
Version: 1.0.9 Date: 2021.04.14 Info: - Fixed compatibility with Krastorio2. - Fixed in game changelog.
Version: 1.0.8 Date: 2021.03.07 Info: - Fixed compatibility with BigMonsters's Spidertrons enemies causing crash. - Added option to enable or disable Spidertron's fuel requirement. - Reduced icon sizes.
Version: 1.0.7 Date: 2021.02.25 Info: - HotFix. - Removed "debug symbols"
Version: 1.0.6 Date: 2021.02.25 Info: - Added a way for you to use the mod in early-game, require SchallPrimaryBattery.
Version: 1.0.5 Date: 2021.02.21 Info: - It will no longer work in Spidertrons since causes a lot of bugs in other mods...
Version: 1.0.4 Date: 2021.02.9 Info: - Added support for the mod Hovercrafts ( not tested since I'm a bit without time ). - Increased fuel value to 15MJ.
Version: 1.0.3 Date: 2021.01.24 Info: - Increased energy consumption. - Decreased buffer capacity. - Decreased fuel value ( was too big ). - Reduced icon size and resolution.
Version: 1.0.2 Date: 2021.01.23 Info: - Fix to make it works with bob's vehicle equipment grid. - I Think it's now fixed to work with more modded vehicles. - Changed size of the equipment to be more wider.
Version: 1.0.1 Date: 2021.01.10 Info: - Moved option to enable hand crafting of Electric-Engine to ZFixes.
Version: 1.0.0 Date: 2021.01.08 Info: - Now u can tweak vehicle speed and acceleration when using electricity. - Forced Spidertron to consume fuel, if didn't did that it would crash the game. - Changed VehicleGrid dependency from required to optional. - Changed Bob's Warfare dependency from required to optional. - Fixed icon size of technology. - Balanced technology - Added option to enable manual crafting of Electric-Engine ( false by default ) - Code Optmizations. - Image Optmizations.
Version: 0.0.2 Date: 2021.01.04 Info: - Changed Transformer ( ugly ) icon.
Version: 0.0.1 Date: 2021.01.03 Info: - First Release. - Thanks a lot to "PFQNiet" ( On Factorio Forums ) for helping with 99% of the code :)