ZElectricVehicles

by N0TZ3R0

Adds an Electrical Transformer to power-up your vehicles. With this mod you can turn almost any vehicle into an electric vehicle.

Content
3 months ago
1.1
2.78K
Transportation

Changelog

Version: 1.2.3
Date: 2023.12.26
  Info:
    - Fixed anoying debug messages.
Version: 1.2.2
Date: 2023.12.25
  Info:
    - New setting to change how fast the mod checks for vehicles and adds the fuel, this should improve things a bit.
    - Added back the fuel item to vehicle fuel slot.
    - Drain penality is 1.1 times the fuelValue.
    - Transformer will now buffers and put energy if it has more than 2MJ so recharge your vehicle faster for it to work.
    - Transformer energy and fuel energy is now 4MJ and 2MJ.
    - Attempt to fix crash for vehicles that dont take fuel https://mods.factorio.com/mod/ZElectricVehicles/discussion/61a60a3531af31d71270d695 and https://mods.factorio.com/mod/ZElectricVehicles/discussion/61991a64ee81d1cf6d2a7cd3 thanks to some comments!
    - Possible fix to https://mods.factorio.com/mod/ZElectricVehicles/discussion/636be302d1d769a1343709a4
Version: 1.2.1
Date: 2021.11.9
  Info:
    - Disabled ( temporary ) the fuel item being added to the vehicles, for fixing a reported bug of free fuel.
Version: 1.2.0
Date: 2021.11.7
  Info:
    - New graphics by snouz (equipment, icon, tech mod icon).
    - Some code cleanup also by snouz.
    - Fixed some English typos also by snouz.
    - French locale also by snouz. Man that snouz is a pro!!
    - Transformer energy icon now appears on vehicle fuel slot.
    - Transformer now drains a little bit more of energy.
    - Transformer equipment is now 3x3 on the grid, re-insert it on all your vehicles to not cause weird bugs. 
    - Added a "debugFlag" to control.lua so you can check if my mod is registering your vehicles.
    - Added option to make the Transformer usable in Early-Game.
Version: 1.1.0
Date: 2021.11.2
  Info:
    - Added support for AAI Programmable Vehicles (Thanks Kocou).
    - Fixed in game changelog.
Version: 1.0.9
Date: 2021.04.14
  Info:
    - Fixed compatibility with Krastorio2.
    - Fixed in game changelog.
Version: 1.0.8
Date: 2021.03.07
  Info:
    - Fixed compatibility with BigMonsters's Spidertrons enemies causing crash.
    - Added option to enable or disable Spidertron's fuel requirement.
    - Reduced icon sizes.
Version: 1.0.7
Date: 2021.02.25
  Info:
    - HotFix.
    - Removed "debug symbols"
Version: 1.0.6
Date: 2021.02.25
  Info:
    - Added a way for you to use the mod in early-game, require SchallPrimaryBattery.
Version: 1.0.5
Date: 2021.02.21
  Info:
    - It will no longer work in Spidertrons since causes a lot of bugs in other mods...
Version: 1.0.4
Date: 2021.02.9
  Info:
    - Added support for the mod Hovercrafts ( not tested since I'm a bit without time ).
    - Increased fuel value to 15MJ.
Version: 1.0.3
Date: 2021.01.24
  Info:
    - Increased energy consumption.
    - Decreased buffer capacity.
    - Decreased fuel value ( was too big ).
    - Reduced icon size and resolution.
Version: 1.0.2
Date: 2021.01.23
  Info:
    - Fix to make it works with bob's vehicle equipment grid.
    - I Think it's now fixed to work with more modded vehicles.
    - Changed size of the equipment to be more wider.
Version: 1.0.1
Date: 2021.01.10
  Info:
    - Moved option to enable hand crafting of Electric-Engine to ZFixes.
Version: 1.0.0
Date: 2021.01.08
  Info:
    - Now u can tweak vehicle speed and acceleration when using electricity.
    - Forced Spidertron to consume fuel, if didn't did that it would crash the game.
    - Changed VehicleGrid dependency from required to optional.
    - Changed Bob's Warfare dependency from required to optional.
    - Fixed icon size of technology.
    - Balanced technology
    - Added option to enable manual crafting of Electric-Engine ( false by default )
    - Code Optmizations.
    - Image Optmizations.
Version: 0.0.2
Date: 2021.01.04
  Info:
    - Changed Transformer ( ugly ) icon.
Version: 0.0.1
Date: 2021.01.03
  Info:
    - First Release.
    - Thanks a lot to "PFQNiet" ( On Factorio Forums ) for helping with 99% of the code :)