YAPR - yet another planet rendering

by 0mega42

custom planet renderings for the mod 'visible planets'

Tweaks
19 days ago
2.0
2.86K
Planets Environment

b New version is broken

23 days ago

I updated to the new version you released about a week ago, and none of the planet backgrounds work anymore, it's just using the vanilla textures. I opened the zip and renamed data-final-fixes.lua to data-updates.lua and this fixed the problem. I think the issue is that by putting your code in data-final-fixes, you're setting the values after Visible Planets in Space has already created the SpritePrototypes for the planet backgrounds.

I did notice your description mentions selecting the textures in the mod settings, which I was very confused by because I couldn't find any such setting. It took me a while but I figured out that is a separate mod called "Visible Planets in Space Settings", which isn't required and just allows you to mix and match different planet texture mods. That mod has its own code that explicitly references the textures from all the different mods, which I suspect is hiding this bug in your testing environment.

19 days ago

Thanks for your report and analysis! I've changed the lua file name and will make the required mod more apparent in the description. Unfortunately I can't set it as a dependency because this will essentially make the settings mod load before mine, and this will cause a crash.

19 days ago

Thanks for the fix! It works perfectly WITHOUT the "Visible Planets in Space Settings" mod, that is entirely optional and only needed if you want to combine the planet renders from multiple mods.

Also I want to say amazing work on the new renders! The previous ones were great and these are even better; I really love the level of realism and accuracy to the look of the actual tiles on the surface. By far my favorite hi res planet renders on the mod portal!

18 days ago

Thanks, I appreciate the enthusiasm! I'm actually planning to do further updates, I'm especially unhappy about Vulcanus at this point and got some time in between projects to work on it.

You're right about the mod, I was kinda confused about it because it never worked in my testing.

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