when the worms pop up in your base they destroy building as expected. unfortunately when the worm is killed the building is not reblueprinted so you have to remake the build underneath the worm. if this lands on a section of belt spaghetti it can be extremely difficult to fix it. plz fix so i can use this again
So I've dug around in the code, and unfortunately placing an entity over the ghost will delete that ghost. It is a hardcoded property of the gameand I can't get around that unfortunately. Your best bet to secure the base is to make a wall several layers thick to force worms to surface in that area, and periodically repair it by blueprinting.
Could you save the data for the destroyed buildings and then put the buildings back when the worm is killed. Even if the building looses its data this would be preferable. In its current state this mod is effectively unplayable.
I can't do that in the worm surfacing code because I don't yet know which ghosts will be killed by it.
I can't get which ghosts got killed because necessary event doesn't register that.
I've run out of ideas. I'll ask around the forums, maybe someone will give me some hints...