Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
5 months ago
0.15 - 0.17
3576

Changelog

3.1.0
- Updated to Natural Evolution Enemies 0.17.X

3.0.0
- Updated to Factorio 0.17.X.

2.2.3
- Fixed a crash with evaluating targets that have burner prototype defined.
- Removed hidden factors from evolution chance, now it is a simple % chance.

2.2.1
- Fixed a bug where tiles were evaluated in the wrong spot for number of attack attempts by worms.
- Added targeting preference for walls; enough walls in a chunk can provoke them to attack in that chunk.
- Added a mod setting that allows for tweaking attack vs. movement preference for digging worms.

2.2.0
- Fully implemented support for modded tiles. All tiles with walking speed modifier higher than 1.0 will hinder surfacing of worms, with higher value being more effective.
- Added Orbital Seismic Scanners tech. Periodically shows position of any worms digging towards your structures.
- Fixed compatibility with 9.0.0 and higher versions of Natural Evolution Enemies.
- Increased damage of Behemoth and Collosal Worm attack, fixed missing AOE.

2.1.0
- Removed quake effect.
- Rebalanced stats on Behemoth and Colossal Worms, mainly increased resists so they don't die instatnly to defences.
- Changed mod options to use seconds instead of game ticks for easier understanding.
- Fixed attack chance using hidden modifiers. Now worm attack chance directly uses mod relevant mod settings.
- Fixed Colossal Worm attack chance setting having no effect.
- Changed default mod settings:
- Attack chances: 5% Big Worm, 10% Behemoth Worm, 15% Colossal Worm
- Digging update every 30 seconds.
- Attack update every 5 minutes.
- Evolution update every 20 minutes.

2.0.0
Updated to Factorio version 0.16.X

1.0.1
Fixed crash on tile check
Increased fire rate and HP of Behemoth and Colossal Worms
Natural Evolution Enemies support - worms hame more HP and use NE unit cluster projectiles
Added Natural Evolution Buildings support - Worms are attracted to Thumpers

1.0.0
Updated to Factorio version 0.15
Increased damage from underground attacks to 115/165/220 for Big/Behemoth/Colossal Worms respectively
Increased amount of underground attacks per worm to 6/12/18 (from 5/10/15) for Big/Behemoth/Colossal Worms respectively
Big Worms evolve and attack at 0.75 evolution factor (from 0.8)
Added in-game configuration options
Added Natural Evolution Enemies support - makes worms more resilient
Added simple support for modded tiles - any tile with walking speed modifier above 1.05 will make worms less likely to attack there