Workbench (Corey's Fork)


Forked version of Akipfer's Workbench mod with some tweaks and fixes, find the original here: https://mods.factorio.com/mod/Workbench My Changes: - Changed crafting speed boost for Workbenches Mk1, 2, and 3 - Fixed all workbenches being unlocked at the start - Revamped crafting recipe for Workbench Mk4 - Better Technology requirements for unlocking Mk2, 3, and 4 - Locked Workbench mk3 and 4 placement to the tile grid (because they're buildings) - Improved item descriptions language localization See the full list of changes in the changelog!

Content
a day ago
2.0
18
Manufacturing

a 0.1.0 Changelog (because I messed it up lol)

a day ago
(updated a day ago)

Version: 0.1.0
Date: 2026-02-21

Features:
    - Fixed all Workbenches being unlocked at the start
    - Improved item description language localizations

Changes:
    - Workbench Mk1 crafting speed bonus reduced to 4x (was 5x)

    - Workbench Mk2 crafting speed bonus reduced to 8x (was 15x)
    - Workbench Mk2 Technology no longer requires Chemical Science Packs
    - Workbench Mk2 Technology Prerequisites changed to Engine Units, Toolbelt, and Steel Processing

(was Modular Armor, Toolbelt, and Advanced Material Processing)

    - Workbench Mk3 crafting speed bonus reduced to 16x (was 30x)
    - Workbench Mk3 Technology no longer requires Production Science Packs
    - Workbench Mk3 Technology Prerequisites changed to Electric Engines, Advanced Circuits, and Solar Energy

(was Electric Energy Distribution 1, Advanced Material Processing 2, and Personal Battery)

    - Workbench Mk4 Technology now requires 500 Science Packs instead of 350
    - Workbench Mk4 Technology Prerequisites changed to Concrete, Construction Robotics, and Processing Unit

(was Concrete, Worker Robots Speed 4, and Electric Energy Distribution 2)
- Workbench Mk4 Crafting Recipe changed to 600 Concrete, 500 Steel Plates, 320 Processing Units, 160 Electric Motors, 30 Flying robot frames, and 1 storage tank

New response