Wizz-AlienWave

by steevej

Add more alien challenge with vanilla biter and spitter. The aliens appear around your position and want to kill you, no more. No spawner or pollution needed to work.

Content
4 years ago
0.18
7
Enemies

Changelog

Version: 0.1.8
Date: 2020.04.22
  Info:
    - Adding changelog file
  Features:
    - Add setting for spawning on existing vanilla spawner.
      Need vanilla spawner activated and generated.
      With this, you can build more "safer" base.
    - Silently fallback spawning position to the standard calculation
      if no vanilla spawner present.
  Balancing:
    - Change distraction of the first command.
      The "No distration" way become too easy at mid-end game.
Version: 0.1.7
Date: 2020.04.15
  Bugfixes:
    - Bug correction on first wave positioning
Version: 0.1.6
Date: 2020.04.14
  Balancing:
    - Adjusting difficulty at 75%+ evolution (Too easy)
Version: 0.1.5
Date: 2020.04.13
  Scripting:
    - Adding event on each Rocket Silo construction.
  Balancing:
    - Adjusting difficulty at 75%+ evolution (Too hard)
Version: 0.1.4
Date: 2020.04.12
  Features:
    - Adding startup setting for reduce the corpse liftime to 30 seconds.
Version: 0.1.3
Date: 2020.04.11
  Scripting:
    - Adding alien command, after lost player, go to main base for destruction.
Version: 0.1.2
Date: 2020.04.11
  Scripting:
    - Change alien control to come to you with no distraction.
  Features:
    - Adding setting for dispatch goup spawning position.
      Group come from different positons in one wave.
      Need more attention in early game,
      but more simplest in mid-late game with good defense.
Version: 0.1.1
Date: 2020.04.11
  Bugfixes:
    - Good version of control.lua insight.
    - Removed the 0.1.0 files for download.
Version: 0.1.0
Date: 2020.04.11
  Info:
    - Initial publishing