Wireless Circuit Network deprecated


This modification for Factorio, adds a transmitter and a reciever entity. That can be configurated into networks, to send signals from the senders to the reciever.

Content
3 years ago
0.16 - 1.1
2.50K
Circuit network
Owner:
LuziferSenpai
Source:
https://github.com/LuziferSenpai/Wire...
Homepage:
N/A
License:
CC BY-NC-SA
Created:
6 years ago
Latest Version:
0.4.7 (3 years ago)
Factorio version:
0.16 - 1.1
Downloaded by:
2.50K users

Wireless-Circuit-Network

Hey Guys,

this modification adds two new entities to the game. First the Wireless transmitter, that transmits all signals from the connected wires to the reciever in his network. Second the Wireless reciever that is like I said before, recieving all signals from the transmitter on the network. If signals are send multiple times the count gets added up.

Networks can be created or deleted via a GUI. You can open the GUI when you click on the button in the top left corner. (Circuit Network Tech Icon)

You can change the update ratio in settings! Minimum 1 tick, maximum 300 ticks. 1 sec = 60 ticks.

If you copy/paste the entity settings you can copy/paste the network which is used.

Planned Changes

  • Fancy graphics

Credits:

  • Thanks to Optera for the help with the graphics!