HeavyTank deprecated


HeavyTank 2nd Gen

Content
10 months ago
1.1 - 2.0
4.57K
Transportation

g Some bugs

10 months ago

Super excited to see its return. Thank you.
Some items in case they haven't been noticed.
Looks like none of the equipments are currently connecting correctly or listing as fittable in any grid. Names are all "unknown key" so I'm not sure if there's a typo or missing file.
Also the fuels that are added are bugged.

10 months ago

ill check for the equipments, what happens with the fuels?

10 months ago

The fuels are not usable/burnable.
In the description it states "Unknown key: "fuel-category-name.liquid-fuel" and in the case of light diesel, the item lacks a vehicle top speed or acceleration value once crafted.
https://i.imgur.com/9dqFtHr.png
https://i.imgur.com/vZlB2Vg.png
to see what I mean.
As an aside, these fuels cannot be used in other items either, but I don't remember if they ever were. Vehicles I'm pretty sure they were at least.

10 months ago
(updated 10 months ago)

I decided to go poking in the files:
For reasons not currently known to science, despite the exact same format, liquid fuel just isn't being accepted as a new category.
Changing the fuels to chemical works fine if you're not particular about making tanks require these fuels.
Many/most equipment Item names are only listed under equipment and not the item name, making them all return the unknown key issue
Energy units are coded in units of power for some reason. They're coded as MW instead of MJ.
The reason no equipment shows as equipment is because of a typo - everything is written as "placed" instead of "place" for place_as_equipment =

10 months ago

Yeah this mod was easy to port from 0.18 to 1.0 but 2.0 changed a lot of stuff and dropped some old compatibility so this mod became a mess, the most sane option would be to rewrite everything but I don't have the time right now

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