Wind Speed Changing


The speed of wind changes dynamically

Tweaks
15 days ago
0.18 - 2.1
7.93K

Changelog

Version: 2.1.2
Date: 2026-08-23
  By:
    - darkfrei
  Features:
    - Added runtime settings for the minimal and maximal wind speed and for the shortest and longest season. They can be changed while the game is running.
  Bugfixes:
    - Fixed that the wind never reached the target speed of a season, it always stopped one update short.
  Changes:
    - Updating the mod keeps the running season instead of resetting the wind of every surface.
    - If the minimal and the maximal setting are given in the wrong order, they are swapped instead of collapsing the range.
Version: 2.1.1
Date: 2026-08-23
  By:
    - darkfrei
  Changes:
    - Update to Factorio 2.1.
    - The wind is not changed on space platforms anymore.
    - The first season now uses the same probability curve as all following ones.
  Bugfixes:
    - Fixed that the mod stored its data in the removed "global" table instead of "storage".
    - Fixed that the helper functions were defined in the global scope of control.lua, which is not allowed anymore.
    - Fixed that the list of wind points grew during the whole game and was never cleaned up.
    - Fixed that a surface could be handled twice per update, because game.surfaces can be indexed by name and by index.
    - Fixed that the data of deleted surfaces was kept forever.
    - Fixed that the wind speed could leave the intended range of 0 to 0.2.
Version: 1.1.2
Date: 2021-04-08
  Changes:
    - Update to 1.1
Version: 0.0.2
Date: 2020-02-02
  Changes:
    - Rebalanced wind probability (see mod Vertical Axis Wind Turbines)
Version: 0.0.1
Date: 2020-01-29
  Changes:
    - First release