Wind Turbines relaunched


adds 4 types of wind turbines with different technical requirements and power output

Content
15 days ago
2.0
4.87K
Power

g [fixed] Giant Turbines Non-recoverable Error

17 days ago
(updated 17 days ago)

Giant Turbine causing a Non-recoverable error as soon as you place it.
Error while running event Wind-Turbines-relaunched: on_nth_tick(120)
Wind-Turbines/scripts/control.lua:107:attempt to perform anthmetic on field '?' (a nil value)
stack traceback:
Wind-Turbines-relaunched/scripts/control.lua:107: in function 'handler'
core/lualib/event_handler.lua:81:in function
<core/lualib/event_handler.lua:71>

17 days ago

Could you please post the complete error message (to be found in your factorio-current.log)

17 days ago

Is this what you need?

17 days ago
(updated 17 days ago)

And I am referring to placing the biggest turbine that provies 67 MW of power. I will test later with the lower turbines, but I never ran into this problem with those.

17 days ago

Yep 😀

17 days ago
(updated 17 days ago)

On which planet are you trying to place the turbine? To be more precise - is it one of the vanilla planets (nauvis, vulcanus, ...) or a planet introduced by another mod?

Or did you use editor mode?

17 days ago

I am playing space exploration which the modpack allows this mod to be used. On Nauvis it works fine with the smaller turbines. Planets like the ones making Vulcanite which are waterless based planets, I want to try other means of getting electric there.

17 days ago
(updated 17 days ago)

Also I tested it on Nauvis and it worked. So it does not like the Vulcanus (Space Exploration) planets outside of Nauvis.

17 days ago
(updated 17 days ago)

Calculation of wind strength - where the crash occurs - happens every 2 seconds and only once for a planet/surface in this period. The calculated value is used for all types of turbines, so they should either work all or fail all for a planet. So I think that SE is doing sth unexpected.

As a workaround you could go back to "classic mode" in the settings of my mod - that should avoid the surface based calculation so that you can use the turbines, while I am investigating what's going on.

What I am wondering - does SE modify vulcanus? I am using turbines on vulcanus (vanilla from space age) with out any flaw.

And do have a save file that you could share? That would speed up my investigations, as I do not have to fumble with a yet unknown (= unused) mod pack 😉

17 days ago

It does not make some of the materials that Vulcanus makes. What it has is Vulcanite, a material that is used for crafting many different things. https://mods.factorio.com/mod/space-exploration - this is a full rundown of space exploration

17 days ago

Also I cannot upload a save file here. Do you have a discord or anything I can send it to? Also it has 65k bytes.

17 days ago
(updated 17 days ago)

Although I am using discord, but I don't have an own server on it (think that's needed for uploading). But if you have a github account you could add the save as attachment to a comment for https://github.com/xyzzycgn/Wind-Turbines-relaunched/issues/36.

P.S.: Only 65K? Seems quite small for such a big overhaul

17 days ago

<!-- Failed to upload "se2.0 b.zip" -->

17 days ago

<!-- Failed to upload "se2.0 b.zip" -->

means what?

17 days ago

I tried to upload the save for one of my games to that github website and it failed to upload. Might be due to size.

17 days ago

Apparently, there seems to be a limit of 25 MB per file for attachments on github - sorry.

Did you try to change the mode in the settings to "classical" ("surface" should work, too) as the only affected mode is "surface + pressure"?

17 days ago

And for sharing the save file - https://filebin.net/ could be a solution.

16 days ago
(updated 16 days ago)

Well - I have some good new and some bad news for you 😉 .

The good news - I think I've found the reason for the crash. The bad news, at the moment I can't see a really good way to make
it working completely.

The reason for the crash is that SE is going a completely different way to realize its planets as Space Age or the other mods
introducing planets I've tested yet. That means that a major information used in the mode "surface+pressure" of my mod is missing -
the pressure (technical spoken there are no prototypes for the planets with the according surface_properties containing the pressure).

As long I do not find a valid substitute for that, the only chance to avoid the crash is to disable this mode when SE is loaded, but
I am still looking for a substitution, but this will take some time. So long I would recommend you to use the workaround mentioned before.

15 days ago

V 2.2.3 with the fix is online. Unfortunately the only possible solution was to disable mode "surface+pressure" when mod SE is present, as SE has no suitable equivalent for the needed planetary pressures.

New response