Merging Chests

by Atria

Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings).

Content
21 days ago
0.13 - 2.0
117K
Storage

b server error on tool use

4 years ago
(updated 4 years ago)

Hello,

I somehow crashed the server when trying to make/merge a 1(w)x6(h) chest. I was able to make a 6x1 chest without issue right before I tried a 1x6. Log file from the headless server is below as well as a link to the mod settings screenshot. I mainly just want to able to create a 1 or 2 row/column chests by 'N'.

I also have your complementary mod installed: https://mods.factorio.com/mod/WideChestsAllTypes

https://imgur.com/a/BRTqaYm

[May 8, 2020 10:50 AM] 139.301 Script @RaiLuaLib/lualib/event.lua:306: Tried to re-register conditional event [enable_gui_on_next_ltn_update] for player 1, skipping!
[May 8, 2020 10:51 AM] 176.923 Error MainLoop.cpp:1202: Exception at tick 2327300: The mod Merging Chests (3.0.6) caused a non-recoverable error.
[May 8, 2020 10:51 AM] Please report this error to the mod author.
[May 8, 2020 10:51 AM]
[May 8, 2020 10:51 AM] Error while running event WideChests::on_player_selected_area (ID 49)
[May 8, 2020 10:51 AM] Unknown entity name: high-wooden-chest-6
[May 8, 2020 10:51 AM] stack traceback:
[May 8, 2020 10:51 AM] WideChests/control.lua:259: in function 'CreateMergedChest'
[May 8, 2020 10:51 AM] WideChests/control.lua:289: in function <WideChests/control.lua:279>
[May 8, 2020 10:51 AM] stack traceback:
[May 8, 2020 10:51 AM] [C]: in function 'create_entity'
[May 8, 2020 10:51 AM] WideChests/control.lua:259: in function 'CreateMergedChest'
[May 8, 2020 10:51 AM] WideChests/control.lua:289: in function <WideChests/control.lua:279>
[May 8, 2020 10:51 AM] 176.923 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Merging Chests (3.0.6) caused a non-recoverable error.
[May 8, 2020 10:51 AM] Please report this error to the mod author.
[May 8, 2020 10:51 AM]
[May 8, 2020 10:51 AM] Error while running event WideChests::on_player_selected_area (ID 49)
[May 8, 2020 10:51 AM] Unknown entity name: high-wooden-chest-6
[May 8, 2020 10:51 AM] stack traceback:
[May 8, 2020 10:51 AM] WideChests/control.lua:259: in function 'CreateMergedChest'
[May 8, 2020 10:51 AM] WideChests/control.lua:289: in function <WideChests/control.lua:279>
[May 8, 2020 10:51 AM] stack traceback:
[May 8, 2020 10:51 AM] [C]: in function 'create_entity'
[May 8, 2020 10:51 AM] WideChests/control.lua:259: in function 'CreateMergedChest'
[May 8, 2020 10:51 AM] WideChests/control.lua:289: in function <WideChests/control.lua:279>"
[May 8, 2020 10:51 AM] 176.923 Info ServerMultiplayerManager.cpp:771: updateTick(2327300) changing state from(InGame) to(Failed)
[May 8, 2020 10:51 AM] 176.924 Quitting: multiplayer error.
[May 8, 2020 10:51 AM] 177.143 Info ServerMultiplayerManager.cpp:136: Quitting multiplayer connection.

4 years ago

I don't know how headless servers work. It seems like server doesn't have the wooden merged chests. Is the WideChestsAllTypes mod also enabled on the server?

4 years ago
(updated 4 years ago)

yes, I have just verfied and that is correct. Server and clients need to synchronize mods and settings before hand or else they can't play together.

any more ideas? like I said in my original post, the creation of a horizontal merged chest worked just fine right before I tried a vertical one. Are the mod settings incorrect for what I tried to do?

update: I just saved the game locally from the server. In single player I tried the vertical chest with wood, iron, and steel this time and got a game end error again (works fine on horizontal, but vertical merging crashes the game): https://imgur.com/a/Kctqxtf

4 years ago

Oh, I have a bug in the mod (fixed in 3.0.7) and you have problem with a mod setting. Like this it will only allow chests up to 2 high ("Maximum chest height" mod setting).

4 years ago

works perfect.

thank you!

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