Merging Chests

by Atria

Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings). Version 5.0.0 introduced potentially breaking changes for old saves. If your have chests larger than 42 don't update to 5.0.0.

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a month ago
0.13 - 1.1
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b [3.0.4] Crash on launch

4 years ago
(updated 4 years ago)

22.123 Error ModManager.cpp:1471: Failed to load mod "WideChests": WideChests/data-updates.lua:2: WideChests/prototypes/entity.lua:28: attempt to perform arithmetic on field 'max_health' (a nil value)
stack traceback:
WideChests/prototypes/entity.lua:28: in function <WideChests/prototypes/entity.lua:17>
(...tail calls...)
WideChests/prototypes/entity.lua:133: in main chunk
[C]: in function 'require'
WideChests/data-updates.lua:2: in main chunk
stack traceback:
[C]: in function 'require'
WideChests/data-updates.lua:2: in main chunk
22.126 Loading mod core 0.0.0 (data.lua)
22.276 Checksum for core: 1964106968
22.388 Error ModManager.cpp:1471: Error in assignID, recipe-category with name 'crafting' does not exist.

Full log: https://hastebin.com/efumudixur.cs

4 years ago

This is the same error I am getting.

4 years ago
(updated 4 years ago)

Hey gamers, I was getting an identical error so here is a fix.

Go to your factorio mod folder: C:\Users\ YOURNAME\AppData\Roaming\Factorio\mods

Open: WideChests_3.0.4\prototypes\entity.lua

Replace this line: max_health = data.max_health * math.min(width * height, 10),

With this line: max_health = 1000,

Hit Save, and factorio will load

Every merg chest will have 1000 health. I would give a better fix, but I don't program in lua. I hope this helps.

4 years ago

I'm sorry, it is ifxed in 3.0.5.

4 years ago

thanks ... it seems to work fine now !

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