First, thank you for taking the time to report this and hunt down the mod that I have an incompatibility with.
Okay, so looks like the issue has to do with my choice to avoid spawning my factories on resource patches. Since my factories can't really be moved, spawning on a resource patch effectively makes the resources below that factory inaccessible.
I do this by have my factories set to "collide with resources". And that particular mod puts invisible resource entities EVERYWHERE, which I think is the issue at hand. I have a few options:
- Turn off resource collision AND modify my code to also exempt all the entities spawned by Fish and Wildlife, though I'd probably only do this when Fish and Wildlife is enabled.
- Simply set Fish and Wildlife as being incompatable with my mod
- Request Fish and Wildlife make my mod an optional dependency which will mean my on_chunk events will always load first so my factories will get placed before the resources from this mod become a problem.
I think I'm going to start with #3 and reach out to the author of the other mod and have them add my mod as an optional dependency.