Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Version: 0.3.4 Date: 2020-11-28 Changes: - Greatly increased pollution to match the increased speed (Thanks Honktown!)
Version: 0.3.3 Date: 2020-11-28 Changes: - Updated for 1.1
Version: 0.3.2 Date: 2020-11-28 Bugfixes: - Fixed Krastorio 2 related crash
Version: 0.3.1 Date: 2020-1-21 Changes: - Updated for 0.18.0
Version: 0.3.0 Date: 2019-11-14 Changes: - Added setting to allow deconstruction and rebuilding of factories. Still have to find them in the wild though.
Version: 0.2.4 Date: 2019-8-2 Bugfixes: - Added Krastorio and space-exploration to hidden optional dependencies to fix big recipe version not including the final version for some recipes
Version: 0.2.3 Date: 2019-7-29 Bugfixes: - Fixed an issue where all big-recipes could disapear
Version: 0.2.2 Date: 2019-7-25 Bugfixes: - Fixed crash in new recipe validaion code
Version: 0.2.1 Date: 2019-7-25 Bugfixes: - Some recipes were getting modified after WhistleStop copies them. Added some dependencies to fix specific instances and a validation check that runs on game load. - Fixed catalyst_amount getting properly multiplied - Fixed an edge case where recipe ingredients were getting multiplied by 50^2 instead of 50.
Version: 0.2.0 Date: 2019-7-15 Changes: - New Recipe hiding using new factorio recipe hiding feature
Version: 0.1.16 Date: 2019-3-26 Bugfixes: - Removed test code accidentially left in causing console spam
Version: 0.1.15 Date: 2019-3-26 Bugfixes: - Fixed a a crash related to the script_raised_built being incorrectly formatted in other mods caused by fixing my formatting in 0.1.14
Version: 0.1.14 Date: 2019-3-25 Changes: - Both trees and rocks will get removed if in the way to allow for easier factory placement Bugfixes: - Fixed a incompatibility with Disco Science due to incorrectly formatted event - Fixed a crash related to no main recipe - Thanks mrudat!
Version: 0.1.13 Date: 2019-3-10 Bugfixes: - Fixed another crash to next_upgrade in loaders added by some mods
Version: 0.1.12 Date: 2019-2-28 Bugfixes: - Fixed crash relating to next_upgrade - Thanks kenzierocks! - Fixed crash on rotation due to recent loader placement option
Version: 0.1.11 Date: 2019-2-26 Changes: - Additional 0.17 support - Added option to disable automatically placed loaders
Version: 0.1.10 Date: 2019-2-26 Changes: - 0.17 Compatability
Version: 0.1.9 Date: 2018-10-10 Changes: - Added option to disable the recipe hiding since it causes issues with some mods like crafting combinator - Added option for spawning on top of ores for compatability mods like DangOreOus and Fish and Wildlife Bugfixes: - Fixed issue with Angel's recipe causing GUI crash if recipe ended with "-big"
Version: 0.1.8 Date: 2018-9-30 Changes: - Big Recipes are now hidden normally. Only enabled when a big machine interface is open. Thanks OwnlyMe for figuring out how this could be done!
Version: 0.1.7 Date: 2018-9-16 Bugfixes: - Fixed compatibility issue with Production Scrap 2 by accounting for recipes that specify both recipe= and recipes= so recipe results still get adjusted
Version: 0.1.6 Date: 2018-9-12 Changes: - Added optional support for centrifuge recipes in assembly machine. Off by default. Bugfixes: - Fixed error with AllAboutMoney where combination of recipe results * 50 > 65535 and stack size > 65535 caused crash during game load - Fixed a few missing Bob's recipes getting dropped due to furnace max ingredient count only being 2 instead of 4
Version: 0.1.5 Date: 2018-8-22 Changes: - Added option to make factories indestructible
Version: 0.1.4 Date: 2018-8-16 Bugfixes: - Fixed issue where stat tracking used for controlling spawn rates could be wiped out
Version: 0.1.3 Date: 2018-8-15 Bugfixes: - Fixed issue where first big factory spawn after upgrading could cause game crash
Version: 0.1.2 Date: 2018-8-15 Changes: - Gave big structures more health and resistances - Adjust big assembly pipe and loader locations to be more symmetrical (only for newly spawned factories) - Bobs Recipe Support: Big Furnaces now supports Bob's Metal Mixing and Chemical Furnace. Assembling machines support Bob's Electrolyser - Factories now spawn on all surfaces - Increased refinery spawn rate by 30%. May cause some short term compensation spawning Bugfixes: - Rotating buildings near big factories no longer removes loaders - Added wsf prefix to entity prototype names to prevent conflicts - Loaders are now indestructible again
Version: 0.1.1 Date: 7. 22. 2018 Bugfixes: - High resolution Refinery now has corrected offsets so looks correct now in high resolution mode - Reset the tech effects which makes sure previously unlocked recipes have their big versions unlocked
Version: 0.1.0 Date: 7. 20. 2018 Changes: - Added Oil Refinery (rare) - Setting recipes now automatically creates map tags with the item's icon (can be disabled) - Big factories now spawn on the 2x2 grid to match blueprints that have rails - Balanced power consumption to be about 4 times higher to be more in line with other entities - Loaders now rotate with big factories (added always-on pipes to make this work) - Loader's speed now matches the fastest loaders or belts possible in your current game - Limited spawning to the main surface - Change ratio of spawning to change over time. First two spawns are furnances, but then the game focuses on assemblers until eventually finding a balance similar to whats required for an equal amount of all of the science packs - Big recipes unlocks are now hidden from the technology screen to avoid clutter - Improved algorithm for minimum distance checking to be much more efficient, also changing setting affects current buildings Bugfixes: - Fixed issue where factories could spawn on the edge of a chunk - Added more edge-case testing to avoid crashes from bad data from other mods - Added additional logic to further avoid spawning over ores, rso is optional dependency now - Created cleanup logic for indestructible loaders that can sometimes be created by errors or conflicts with other mods - Loaders under factories no longer copied into blueprints,a, - Better localization for mods so "Unknown Key" doesn't show up for item-groups or recipes
Version: 0.0.8 Date: 2018-7-5 Bugfixes: - Fixed issue with Reverse Factory caused by multiple refrences to the same table - Fixed issue with recipes with expensive version but not normal version or vice-versa - Fixed issue where loaders stopped working
Version: 0.0.7 Date: 2018-7-4 Changes: - Big Factories can no longer be deconstructed, blueprinted, or leave a ghost
Version: 0.0.6 Date: 2018-7-3 Changes: - Big Factories are now immune to poison to prevent termite damage Bugfixes: - Fixed issue with AAI and other mods for a recipe format that wasn't accounted for causing game crash - Prevented situations where only loaders spawned and not the factory which was caused by a side effect of interactions with certain mods - Fixed an issue with automatic probability adjustment
Version: 0.0.5 Date: 2018-7-2 Bugfixes: - Recipes with product outputs exceeding stacksize now limited to prevent lost items - Fixed some recipes getting tagged with the wrong subgroup
Version: 0.0.4 Date: 2018-6-30 Bugfixes: - Productivity modules now work in big factories - Big factories now take any crafting category that currently exists on the assembling-machine-3, electric-furnace, or chemical-plant for better mod support
Version: 0.0.3 Date: 2018-6-29 Changes: - Spawn attempts now automatically adjust to be more frequent if they are frequently failing due to ore, terrain, or other entity conflicts - Changed map colors of big furnace and big assembling machine so they'll be different on the map - Increased the recipe icon size displayed on assembling machines and furnaces
Version: 0.0.2 Date: 2018-6-27 Changes: - Furnaces now take up to 6 modules Bugfixes: - Changed big-furnace to a assembling machine to allow steel and stonebrick production with their stacksize limit - Migrated entity definitions to data-final-fixes so it will load after all other mods - Fixed build/deploy script unicode issue - More error catches for unexpected values in modded recipes
Version: 0.0.1 Date: 2018-6-25 Changes: - initial release