Whistle Stop Factories


Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them

Content
3 years ago
0.16 - 1.1
2.70K
Manufacturing

Changelog

Version: 0.3.4
Date: 2020-11-28
  Changes:
    - Greatly increased pollution to match the increased speed (Thanks Honktown!)
Version: 0.3.3
Date: 2020-11-28
  Changes:
    - Updated for 1.1
Version: 0.3.2
Date: 2020-11-28
  Bugfixes:
    - Fixed Krastorio 2 related crash
Version: 0.3.1
Date: 2020-1-21
  Changes:
    - Updated for 0.18.0
Version: 0.3.0
Date: 2019-11-14
  Changes:
    - Added setting to allow deconstruction and rebuilding of factories.  Still have to find them in the wild though.
Version: 0.2.4
Date: 2019-8-2
  Bugfixes:
    - Added Krastorio and space-exploration to hidden optional dependencies to fix big recipe version not including the final version for some recipes
Version: 0.2.3
Date: 2019-7-29
  Bugfixes:
    - Fixed an issue where all big-recipes could disapear
Version: 0.2.2
Date: 2019-7-25
  Bugfixes:
    - Fixed crash in new recipe validaion code
Version: 0.2.1
Date: 2019-7-25
  Bugfixes:
    - Some recipes were getting modified after WhistleStop copies them.  Added some dependencies to fix specific instances and a validation check that runs on game load.
    - Fixed catalyst_amount getting properly multiplied
    - Fixed an edge case where recipe ingredients were getting multiplied by 50^2 instead of 50.
Version: 0.2.0
Date: 2019-7-15
  Changes:
    - New Recipe hiding using new factorio recipe hiding feature
Version: 0.1.16
Date: 2019-3-26
  Bugfixes:
    - Removed test code accidentially left in causing console spam
Version: 0.1.15
Date: 2019-3-26
  Bugfixes:
    - Fixed a a crash related to the script_raised_built being incorrectly formatted in other mods caused by fixing my formatting in 0.1.14
Version: 0.1.14
Date: 2019-3-25
  Changes:
    - Both trees and rocks will get removed if in the way to allow for easier factory placement
  Bugfixes:
    - Fixed a incompatibility with Disco Science due to incorrectly formatted event
    - Fixed a crash related to no main recipe - Thanks mrudat!
Version: 0.1.13
Date: 2019-3-10
  Bugfixes:
    - Fixed another crash to next_upgrade in loaders added by some mods
Version: 0.1.12
Date: 2019-2-28
  Bugfixes:
    - Fixed crash relating to next_upgrade - Thanks kenzierocks!
    - Fixed crash on rotation due to recent loader placement option
Version: 0.1.11
Date: 2019-2-26
  Changes:
    - Additional 0.17 support
    - Added option to disable automatically placed loaders
Version: 0.1.10
Date: 2019-2-26
  Changes:
    - 0.17 Compatability
Version: 0.1.9
Date: 2018-10-10
  Changes:
    - Added option to disable the recipe hiding since it causes issues with some mods like crafting combinator
    - Added option for spawning on top of ores for compatability mods like DangOreOus and Fish and Wildlife
  Bugfixes:
    - Fixed issue with Angel's recipe causing GUI crash if recipe ended with "-big"
Version: 0.1.8
Date: 2018-9-30
  Changes:
    - Big Recipes are now hidden normally.  Only enabled when a big machine interface is open.  Thanks OwnlyMe for figuring out how this could be done!
Version: 0.1.7
Date: 2018-9-16
  Bugfixes:
    - Fixed compatibility issue with Production Scrap 2 by accounting for recipes that specify both recipe= and recipes= so recipe results still get adjusted
Version: 0.1.6
Date: 2018-9-12
  Changes:
    - Added optional support for centrifuge recipes in assembly machine.  Off by default.
  Bugfixes:
    - Fixed error with AllAboutMoney where combination of recipe results * 50 > 65535 and stack size > 65535 caused crash during game load
    - Fixed a few missing Bob's recipes getting dropped due to furnace max ingredient count only being 2 instead of 4
Version: 0.1.5
Date: 2018-8-22
  Changes:
    - Added option to make factories indestructible
Version: 0.1.4
Date: 2018-8-16
  Bugfixes:
    - Fixed issue where stat tracking used for controlling spawn rates could be wiped out
Version: 0.1.3
Date: 2018-8-15
  Bugfixes:
    - Fixed issue where first big factory spawn after upgrading could cause game crash
Version: 0.1.2
Date: 2018-8-15
  Changes:
    - Gave big structures more health and resistances
    - Adjust big assembly pipe and loader locations to be more symmetrical (only for newly spawned factories)
    - Bobs Recipe Support: Big Furnaces now supports Bob's Metal Mixing and Chemical Furnace. Assembling machines support Bob's Electrolyser
    - Factories now spawn on all surfaces
    - Increased refinery spawn rate by 30%. May cause some short term compensation spawning
  Bugfixes:
    - Rotating buildings near big factories no longer removes loaders
    - Added wsf prefix to entity prototype names to prevent conflicts
    - Loaders are now indestructible again
Version: 0.1.1
Date: 7. 22. 2018
  Bugfixes:
    - High resolution Refinery now has corrected offsets so looks correct now in high resolution mode
    - Reset the tech effects which makes sure previously unlocked recipes have their big versions unlocked
Version: 0.1.0
Date: 7. 20. 2018
  Changes:
    - Added Oil Refinery (rare)
    - Setting recipes now automatically creates map tags with the item's icon (can be disabled)
    - Big factories now spawn on the 2x2 grid to match blueprints that have rails
    - Balanced power consumption to be about 4 times higher to be more in line with other entities
    - Loaders now rotate with big factories (added always-on pipes to make this work)
    - Loader's speed now matches the fastest loaders or belts possible in your current game
    - Limited spawning to the main surface
    - Change ratio of spawning to change over time. First two spawns are furnances, but then the game focuses on assemblers
      until eventually finding a balance similar to whats required for an equal amount of all of the science packs
    - Big recipes unlocks are now hidden from the technology screen to avoid clutter
    - Improved algorithm for minimum distance checking to be much more efficient, also changing setting affects current buildings
  Bugfixes:
    - Fixed issue where factories could spawn on the edge of a chunk
    - Added more edge-case testing to avoid crashes from bad data from other mods
    - Added additional logic to further avoid spawning over ores, rso is optional dependency now
    - Created cleanup logic for indestructible loaders that can sometimes be created by errors or conflicts with other mods
    - Loaders under factories no longer copied into blueprints,a,
    - Better localization for mods so "Unknown Key" doesn't show up for item-groups or recipes
Version: 0.0.8
Date: 2018-7-5
  Bugfixes:
    - Fixed issue with Reverse Factory caused by multiple refrences to the same table
    - Fixed issue with recipes with expensive version but not normal version or vice-versa
    - Fixed issue where loaders stopped working
Version: 0.0.7
Date: 2018-7-4
  Changes:
    - Big Factories can no longer be deconstructed, blueprinted, or leave a ghost
Version: 0.0.6
Date: 2018-7-3
  Changes:
    - Big Factories are now immune to poison to prevent termite damage
  Bugfixes:
    - Fixed issue with AAI and other mods for a recipe format that wasn't accounted for causing game crash
    - Prevented situations where only loaders spawned and not the factory which was caused by a side effect of interactions with certain mods
    - Fixed an issue with automatic probability adjustment
Version: 0.0.5
Date: 2018-7-2
  Bugfixes:
    - Recipes with product outputs exceeding stacksize now limited to prevent lost items
    - Fixed some recipes getting tagged with the wrong subgroup
Version: 0.0.4
Date: 2018-6-30
  Bugfixes:
    - Productivity modules now work in big factories
    - Big factories now take any crafting category that currently exists on the assembling-machine-3, electric-furnace, or chemical-plant for better mod support
Version: 0.0.3
Date: 2018-6-29
  Changes:
    - Spawn attempts now automatically adjust to be more frequent if they are frequently failing due to ore, terrain, or other entity conflicts
    - Changed map colors of big furnace and big assembling machine so they'll be different on the map
    - Increased the recipe icon size displayed on assembling machines and furnaces
Version: 0.0.2
Date: 2018-6-27
  Changes:
    - Furnaces now take up to 6 modules
  Bugfixes:
    - Changed big-furnace to a assembling machine to allow steel and stonebrick production with their stacksize limit
    - Migrated entity definitions to data-final-fixes so it will load after all other mods
    - Fixed build/deploy script unicode issue
    - More error catches for unexpected values in modded recipes
Version: 0.0.1
Date: 2018-6-25
  Changes:
    - initial release