Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Version: 0.3.4
Date: 2020-11-28
Changes:
- Greatly increased pollution to match the increased speed (Thanks Honktown!)
Version: 0.3.3
Date: 2020-11-28
Changes:
- Updated for 1.1
Version: 0.3.2
Date: 2020-11-28
Bugfixes:
- Fixed Krastorio 2 related crash
Version: 0.3.1
Date: 2020-1-21
Changes:
- Updated for 0.18.0
Version: 0.3.0
Date: 2019-11-14
Changes:
- Added setting to allow deconstruction and rebuilding of factories. Still have to find them in the wild though.
Version: 0.2.4
Date: 2019-8-2
Bugfixes:
- Added Krastorio and space-exploration to hidden optional dependencies to fix big recipe version not including the final version for some recipes
Version: 0.2.3
Date: 2019-7-29
Bugfixes:
- Fixed an issue where all big-recipes could disapear
Version: 0.2.2
Date: 2019-7-25
Bugfixes:
- Fixed crash in new recipe validaion code
Version: 0.2.1
Date: 2019-7-25
Bugfixes:
- Some recipes were getting modified after WhistleStop copies them. Added some dependencies to fix specific instances and a validation check that runs on game load.
- Fixed catalyst_amount getting properly multiplied
- Fixed an edge case where recipe ingredients were getting multiplied by 50^2 instead of 50.
Version: 0.2.0
Date: 2019-7-15
Changes:
- New Recipe hiding using new factorio recipe hiding feature
Version: 0.1.16
Date: 2019-3-26
Bugfixes:
- Removed test code accidentially left in causing console spam
Version: 0.1.15
Date: 2019-3-26
Bugfixes:
- Fixed a a crash related to the script_raised_built being incorrectly formatted in other mods caused by fixing my formatting in 0.1.14
Version: 0.1.14
Date: 2019-3-25
Changes:
- Both trees and rocks will get removed if in the way to allow for easier factory placement
Bugfixes:
- Fixed a incompatibility with Disco Science due to incorrectly formatted event
- Fixed a crash related to no main recipe - Thanks mrudat!
Version: 0.1.13
Date: 2019-3-10
Bugfixes:
- Fixed another crash to next_upgrade in loaders added by some mods
Version: 0.1.12
Date: 2019-2-28
Bugfixes:
- Fixed crash relating to next_upgrade - Thanks kenzierocks!
- Fixed crash on rotation due to recent loader placement option
Version: 0.1.11
Date: 2019-2-26
Changes:
- Additional 0.17 support
- Added option to disable automatically placed loaders
Version: 0.1.10
Date: 2019-2-26
Changes:
- 0.17 Compatability
Version: 0.1.9
Date: 2018-10-10
Changes:
- Added option to disable the recipe hiding since it causes issues with some mods like crafting combinator
- Added option for spawning on top of ores for compatability mods like DangOreOus and Fish and Wildlife
Bugfixes:
- Fixed issue with Angel's recipe causing GUI crash if recipe ended with "-big"
Version: 0.1.8
Date: 2018-9-30
Changes:
- Big Recipes are now hidden normally. Only enabled when a big machine interface is open. Thanks OwnlyMe for figuring out how this could be done!
Version: 0.1.7
Date: 2018-9-16
Bugfixes:
- Fixed compatibility issue with Production Scrap 2 by accounting for recipes that specify both recipe= and recipes= so recipe results still get adjusted
Version: 0.1.6
Date: 2018-9-12
Changes:
- Added optional support for centrifuge recipes in assembly machine. Off by default.
Bugfixes:
- Fixed error with AllAboutMoney where combination of recipe results * 50 > 65535 and stack size > 65535 caused crash during game load
- Fixed a few missing Bob's recipes getting dropped due to furnace max ingredient count only being 2 instead of 4
Version: 0.1.5
Date: 2018-8-22
Changes:
- Added option to make factories indestructible
Version: 0.1.4
Date: 2018-8-16
Bugfixes:
- Fixed issue where stat tracking used for controlling spawn rates could be wiped out
Version: 0.1.3
Date: 2018-8-15
Bugfixes:
- Fixed issue where first big factory spawn after upgrading could cause game crash
Version: 0.1.2
Date: 2018-8-15
Changes:
- Gave big structures more health and resistances
- Adjust big assembly pipe and loader locations to be more symmetrical (only for newly spawned factories)
- Bobs Recipe Support: Big Furnaces now supports Bob's Metal Mixing and Chemical Furnace. Assembling machines support Bob's Electrolyser
- Factories now spawn on all surfaces
- Increased refinery spawn rate by 30%. May cause some short term compensation spawning
Bugfixes:
- Rotating buildings near big factories no longer removes loaders
- Added wsf prefix to entity prototype names to prevent conflicts
- Loaders are now indestructible again
Version: 0.1.1
Date: 7. 22. 2018
Bugfixes:
- High resolution Refinery now has corrected offsets so looks correct now in high resolution mode
- Reset the tech effects which makes sure previously unlocked recipes have their big versions unlocked
Version: 0.1.0
Date: 7. 20. 2018
Changes:
- Added Oil Refinery (rare)
- Setting recipes now automatically creates map tags with the item's icon (can be disabled)
- Big factories now spawn on the 2x2 grid to match blueprints that have rails
- Balanced power consumption to be about 4 times higher to be more in line with other entities
- Loaders now rotate with big factories (added always-on pipes to make this work)
- Loader's speed now matches the fastest loaders or belts possible in your current game
- Limited spawning to the main surface
- Change ratio of spawning to change over time. First two spawns are furnances, but then the game focuses on assemblers
until eventually finding a balance similar to whats required for an equal amount of all of the science packs
- Big recipes unlocks are now hidden from the technology screen to avoid clutter
- Improved algorithm for minimum distance checking to be much more efficient, also changing setting affects current buildings
Bugfixes:
- Fixed issue where factories could spawn on the edge of a chunk
- Added more edge-case testing to avoid crashes from bad data from other mods
- Added additional logic to further avoid spawning over ores, rso is optional dependency now
- Created cleanup logic for indestructible loaders that can sometimes be created by errors or conflicts with other mods
- Loaders under factories no longer copied into blueprints,a,
- Better localization for mods so "Unknown Key" doesn't show up for item-groups or recipes
Version: 0.0.8
Date: 2018-7-5
Bugfixes:
- Fixed issue with Reverse Factory caused by multiple refrences to the same table
- Fixed issue with recipes with expensive version but not normal version or vice-versa
- Fixed issue where loaders stopped working
Version: 0.0.7
Date: 2018-7-4
Changes:
- Big Factories can no longer be deconstructed, blueprinted, or leave a ghost
Version: 0.0.6
Date: 2018-7-3
Changes:
- Big Factories are now immune to poison to prevent termite damage
Bugfixes:
- Fixed issue with AAI and other mods for a recipe format that wasn't accounted for causing game crash
- Prevented situations where only loaders spawned and not the factory which was caused by a side effect of interactions with certain mods
- Fixed an issue with automatic probability adjustment
Version: 0.0.5
Date: 2018-7-2
Bugfixes:
- Recipes with product outputs exceeding stacksize now limited to prevent lost items
- Fixed some recipes getting tagged with the wrong subgroup
Version: 0.0.4
Date: 2018-6-30
Bugfixes:
- Productivity modules now work in big factories
- Big factories now take any crafting category that currently exists on the assembling-machine-3, electric-furnace, or chemical-plant for better mod support
Version: 0.0.3
Date: 2018-6-29
Changes:
- Spawn attempts now automatically adjust to be more frequent if they are frequently failing due to ore, terrain, or other entity conflicts
- Changed map colors of big furnace and big assembling machine so they'll be different on the map
- Increased the recipe icon size displayed on assembling machines and furnaces
Version: 0.0.2
Date: 2018-6-27
Changes:
- Furnaces now take up to 6 modules
Bugfixes:
- Changed big-furnace to a assembling machine to allow steel and stonebrick production with their stacksize limit
- Migrated entity definitions to data-final-fixes so it will load after all other mods
- Fixed build/deploy script unicode issue
- More error catches for unexpected values in modded recipes
Version: 0.0.1
Date: 2018-6-25
Changes:
- initial release