I bet the spitter attacked things? Well, there are no real acid splashes in the game! Like the fires burning with flames, acid splashes are based on the FireFlame prototype. I've lumped acid and fire dummies together in one table for convenience
Oh, so it's intentional? Is there a way to do something with it?
Edit: for clarification, I meant whether it's intentional that acid ignites trees. I didn't want to mean that you're a psycho for burning worlds in your free time :D
It rather seems that there are lots of acid splashes from spitter attacks.
Yes, that's true. I have no idea why, but in different places outside my walls spitters are constantly spitting acid on game objects like rocks and trees. Not all of them does this, only relatively a few
So it's not something normal? I honestly thought everyone experiences this. Maybe this is why the spitter starts the fire too?
You could enter "/gvv" (without the quotes") on the console to open the GUI of the Global Variable Viewer, select "WaterTurret" (tab "global"), and right-click on "fires" or "fire_dummies" (under remote.call("__WaterTurret__gvv", "global")). If you then switch back to the tab "Variable trace", you'll get the count of registered fires/acid splashes and dummies. (It should look similar to "#2 {[37], [38]}" -- "#2" is the total amount of table entries.) Write down this number!
I'll check that tomorrow. I love that mod, I like technical things like that.
Turn off "Turrets: Turrets clean up acid splashes".
That's disabled already, I thought this might have to do something with the lag
I'll check that tomorrow, too
Also, how did you include that link? Is it simple MD? Asking because when I tried to use it, it didn't work for some reason, but maybe I just messed up the brackets