... That sounds like one of those "is it a bug? Or a feature?" moments. Tossing oil on a fire to boost it.
It's getting even weirder: I use dummies to mark a fire; if a dummy is killed, the fire will be extinguished (it can also burn off of its own). But the dummies are only vulnerable to water damage (dealt only by the water turrets, not steam turrets) and completely resistant against any other damage.
Damage can also be negative; in that case, affected entities will be healed (that's what happens in vanilla if you're eating fish: you take negative damage and thus regenerate). But as the dummies only react to water damage, shooting them with oil wouldn't even boost the fire. So, you wouldn't have to apply fire damage to oil and other burnable fluids to get that effect, but a negative amount of water damage -- at least if you aim for compatibility with this mod.
But yes, thank you for the support and suggestion.
You're welcome!
I'm already doing more troubleshooting than playing just helping report mod conflicts. Running 200+ mods is one heck of a thing.
And I thought I'd have a lot of mods in my game! A quick grep through mod-list.json brought up 141 enabled mods …