As of version 2.0.11/2.1.3, this issue should be fixed as long as you keep this setting on its default: 
Basically what happened was that the previous update added a setting someone wanted, to allow the ability to place walls on "deeper" water tiles, but in order to do that, I had to made the water and walls not collide with each other, but still collide with the player and enemies. This resulted in me having to make an additional collision layer.
But in your case, you were already playing with the maximum amount of collision layers allowed by the game because of your other mods, so that update nudged you over the limit.
Since this collision layer I've added isn't needed at all with the default settings, I've stopped the collision layer from loading when the game doesn't need it.
So you should be able to play with the latest versions of this mod again (or you can still use the old version if you want).
It was all good on my end, but feel free to let me know how things are on yours.