Screw landfill! Defences on the coastline is no longer painful and ugly! Place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.5 Date: 3. 12. 2024 - Fixed some collision issues with some Vulcanus tiles which caused them to restrict placement.
Version: 2.0.4 Date: 2. 12. 2024 Since Factorio 2.0, the Alien Biomes mod was breaking this mod because it overrides the base game's shallow water collisions which completely breaks this mod. In order to get this mod to work alongside the most popular terrain generation mod, I've had to revert Alien Biomes' collision changes for shallow water and marsh. - Fixed incompatibility issues with the alien-biomes mod.
Version: 2.0.3 Date: 1. 12. 2024 A quick revision from the last update as the mod completely broke with the DLC disabled (whoops). - The deep oil placement option now relies on the elevated rails mod instead of the Space Age DLC. - Fixed the crash that occurs when the optional dependency isn't met.
Version: 2.0.2 Date: 30. 11. 2024 This is mainly a minor rebalancing update due to how OP it is to have big electric poles through Fulgora's deep oil oceans. To compensate, a new startup config option is has been introduced to revert the rebalancing. - Now prevents placement on shallow tiles that prevent rail support placement, such as the deep oil oceans on Fulgora (can be changed in the config).
Version: 2.0.1 Date: 4. 11. 2024 - Separated the collision mask logic between walls and gates. They'll still have the same collision masks but it fixes some collision_mask interactions with some mods.
Version: 2.0.0 Date: 28. 10. 2024 - Updated the mod to be compatible with Factorio 2.0.0 and Space Age! - Simplified the tile system for faster mod loading. - Added an option for big electric poles (enabled by default)! - Kept all the 1.1.0 mods as an optional dependency just in case they update eventually.
Version: 1.0.4 Date: 29. 07. 2024 Fixed dependency issues with OD27 5Dim's Battlefield
Version: 1.0.3 Date: 22. 07. 2024 Added mod support: - accumulator-walls
Version: 1.0.2 Date: 05. 06. 2024 Fixed collision issues with the Teleporters mod.
Version: 1.0.1 Date: 17. 03. 2024 Added mod support: - bobwarfare