Water-Friendly Walls Compatibility Fix

by Techjar

Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, and land mines!

Tweaks
10 hours ago
2.0
0
Combat

Changelog

Version: 2.0.9
Date: 13. 9. 2025
  - Flag as incompatible with the other version of the mod.
Version: 2.0.8
Date: 13. 9. 2025
  - Tweaked how collision mask is modified in order to not break other mods' functionality, such as Dredgeworks concrete-as-landfill.
Version: 2.0.7
Date: 3. 8. 2025
  Fixed the deep oil oceans incorrectly allowing placement of elevated rails and walls without the required settings and research.
Version: 2.0.6
Date: 25. 6. 2025
  Made a quick adjustment to the mod setting's default values so nothing extra is enabled unless the user wants specifically them. Mod functionality remains the same.
  - Landmine changes are now off by default.
  - Big electric poles are now off by default.
Version: 2.0.5
Date: 3. 12. 2024
  - Fixed some collision issues with some Vulcanus tiles which caused them to restrict placement.
Version: 2.0.4
Date: 2. 12. 2024
  Since Factorio 2.0, the Alien Biomes mod was breaking this mod because it overrides the base game's shallow water collisions which completely breaks this mod. In order to get this mod to work alongside the most popular terrain generation mod, I've had to revert Alien Biomes' collision changes for shallow water and marsh.
  - Fixed incompatibility issues with the alien-biomes mod.
Version: 2.0.3
Date: 1. 12. 2024
  A quick revision from the last update as the mod completely broke with the DLC disabled (whoops).
  - The deep oil placement option now relies on the elevated rails mod instead of the Space Age DLC.
  - Fixed the crash that occurs when the optional dependency isn't met.
Version: 2.0.2
Date: 30. 11. 2024
  This is mainly a minor rebalancing update due to how OP it is to have big electric poles through Fulgora's deep oil oceans. To compensate, a new startup config option is has been introduced to revert the rebalancing.
  - Now prevents placement on shallow tiles that prevent rail support placement, such as the deep oil oceans on Fulgora (can be changed in the config).
Version: 2.0.1
Date: 4. 11. 2024
  - Separated the collision mask logic between walls and gates. They'll still have the same collision masks but it fixes some collision_mask interactions with some mods.
Version: 2.0.0
Date: 28. 10. 2024
  - Updated the mod to be compatible with Factorio 2.0.0 and Space Age!
  - Simplified the tile system for faster mod loading.
  - Added an option for big electric poles (enabled by default)!
  - Kept all the 1.1.0 mods as an optional dependency just in case they update eventually.
Version: 1.0.4
Date: 29. 07. 2024
  Fixed dependency issues with OD27 5Dim's Battlefield
Version: 1.0.3
Date: 22. 07. 2024
  Added mod support:
    - accumulator-walls
Version: 1.0.2
Date: 05. 06. 2024
  Fixed collision issues with the Teleporters mod.
Version: 1.0.1
Date: 17. 03. 2024
  Added mod support:
    - bobwarfare