The current technology costs don't really make sense when combined with space age.
warehouse-research requires automation and logistic science packs, but doesn't have logistic science as a pre-requisite.
warehouse-logistics research-1 should have chemical science in the cost.
warehouse-logistics-reasearch-2 should have the utility science cost changed to a space science cost as utility science isn't even unlocked by that point.
The mod is open source on GitHub, if you can make a suggestion there, or even a PR (a change) we can review the changes.
I have been thinking about how to optimize the research, I almost want to use the 2.0 "item" research to unlock the logistics warehouses on the player creating a logistics robot