K2 does have its own warehouse side of things that I plan to use for certain things, however I very much enjoy the visuals of this mod which is why I included it into my playthrough.
Taking a peek at the github link for Warehousing Mod, it seems like this doesn't have anything to do with K2 though (and I vaguely remember this being the case when I first used Warehousing Mod in a non-K2 run). The ingredients for "Logistics Research 1" are 150x automation and logistics science packs, however one of the prerequisites to unlock it is "Robotics" which costs 75x automation, logistics, AND chemical science packs. I just think it's a little odd that the player has to use chemical science in order to research Robotics - which is needed to unlock Logistics Research 1, but then doesn't actually need chemical science itself to research it.
I wanted to suggest we add chemical science to the ingredient list for Logistics Research 1, unless there's some reason behind this I don't understand.
Cheers!