Outposts


Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.

Overhaul
9 years ago
0.13 - 0.14
14

g Question: Usability

10 years ago

Does this mod Require the custom scenario, or can it be used on any map/scenario? As I like the idea of finding random structures in exploration in a multiplayer scenario i'm running with friends that I set up. This mod if it adds random spawning structures sounds like a perfect fit for the story i'm building.

10 years ago
(updated 10 years ago)

For added information, it's primarily an Angels/Bobs modset with some customization.

10 years ago

WEll, I just tried to load the multiplayer game i had set up, and it did not work.same with another existign save.

Error while running event on_tick (ID 0)
VersepellesOutposts/control.lua:507: attempt to index field '?' (a nil value)

10 years ago

And it's not as i quite expected. I thought it would be more of clusters of structres compared to just a single little box here and there. still a neat idea.

10 years ago

Hey Riversand, sorry about the multiplayer issue; I was unable to test that thoroughly, so I'll make a note of that. As far as other mods go and the freeplay scenario, Angels and Bobs should work (but I haven't personally tested) and the mod should be fine with any new game type. I'm actually planning a larger mod called Towns (working title) that adds more of what you are looking for, but Outposts does center around single building outposts.

10 years ago
(updated 10 years ago)

mod does not work.
error while running the eent handler: VersepellesOutpost/control.lua:83 attempt to index field Stack-inserter

10 years ago
(updated 10 years ago)

Hey maartenvanloo, can you provide some details on this error? Did this occur from a fresh save, or did you load into an existing one? Were you able to play at all? What other mods are you running? Any information is useful!

I suspect you may not be playing on the latest 0.13 version. Try updating to that version.

10 years ago
(updated 10 years ago)

i started a new save and i'could never play, i deleted alL other mods trying to make this one work.
i'm playin 0.13.5

9 years ago

@maartenvanloo: I updated the mod to force using the newer versions of Factorio. Try that if you are still interested, and sorry about the trouble!

9 years ago
(updated 9 years ago)

well thx to update the mod but for some reason it still doesn't work...

9 years ago

@maartenvanloo I'm very sorry about that.

If anyone else has the same problem and could provide information, that would be helpful.

9 years ago

Error while running event on_player_created (ID 24)
Error while running event on_research_finished (ID 18)
No such node (state)
stack traceback:
research-queue/functions/draw_grid.lua:28: in function 'options'
research-queue/functions/draw_grid.lua:115: in function 'drawGrid'
research-queue/control.lua:161: in function <research-queue/control.lua:136>
stack traceback:
VersepellesOutposts/control.lua:57: in function <VersepellesOutposts/control.lua:24>
that's what I get when trying to run the scenario
I use all of 5dims and rso

9 years ago

@Popster99: Hmm, was this immediate or after a while playing the game? Also, I thought 5dim wasn't updated to 0.13?

9 years ago

immediate of course its updated to 0.13 ive been using it since 0.13 came out

9 years ago

@Popster99: Hmm, not sure of the problem still. Sorry for the inconvenience.

New response