Verbose Engineering

by FoxSylv

Decompile resources into their letters, and rebuild everything from those letters.

Overhaul
3 days ago
2.0
920
Manufacturing

b Heat exchanger takes steam

5 days ago

The description for the heat exchanger states that it converts water into hot steam, as per un-modded Factorio. However the prototype actually wants steam as input instead like the mod-specific "heat changer". I do not know if the behaviour is intended and the documentation wrong or vice-versa, but either way the contradiction seems like a bug.

Here is another bug as a side note: assemblers and chemical plants in "attract" mode do not seem to work, presumably because the selected vanilla recipes do not exist. Custom screens would look cool, though I understand that that might not be worth your time.

4 days ago

Another weird bug(?): for some reason, I can get digit 2 as a logistic request, but not 3, 5 and 8. I have not set up any addition recipe yet, but it seems that 0, 1, 4, 6, 7 and 9 cannot be selected either.

3 days ago

The heat exchanged bug should be fixed in version 1.2.1. Thanks for bringing to my attention ^w^
As for the logistic request bug.... I genuinely do not know what the problem is. I was able to reprodeuce it, and spent like 30 minutes trying to track down what's going wrong to no avail. That'll be a project for another day when I have more time >w<

3 days ago

Thanks for the fix!

Regarding the digits, the issue is much broader: they can't be selected for inserter filtering and in circuit logic either. FWIW, the game seem to treat them as "unresearched" (according to Recipe Book), except for "2". So seems that 2 gets some special handling that 3, 5 and 8 don't..

2 days ago

I think factorio considers the item as researched when you research a recipe that can either use or produce it. You get the 2 early because you can get it by decompiling a Z; you don't get the 3/5/8 until you research the necessary uranium sciences.

2 days ago

Ah, that explains why 2 works. Though I have fuel reprocessing though. 3, 5 and 8 are recipe (decompilation) produces of the isotopes, which are produces of the depleted fuel. I even have Kovarex so I think I'm done with nuclear techs.

I suppose they are incorrectly gated by the addition tech. I'll see when I get there.

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