Verbose Engineering

by FoxSylv

Decompile resources into their letters, and rebuild everything from those letters.

Overhaul
3 days ago
2.0
920
Manufacturing

Changelog

Version: 1.2.1
Date: 2026.03.22
  Changes:
    - Fix non-alphanumeric characters contributing to decompilation recipe time
    - Fix fluid barrel decompilation time not using letter count formula
    - Fix heat changer steam input overwriting heat exchanger water input
    - Add recycling indicator to decompiler icons
    - Fix number silo taking 1x 0 to craft instead of 0x 0
    - Fix number silo recipe choices significantly favoring larger numbers
Version: 1.2.0
Date: 2026.03.05
  Changes:
    - Remove infinite science loops by making science packs undecompilable
    - Allow decompilation recipes to be viewed from the inventory once unlocked
    - Fix broken letter decompiling not being locked behind letter decompiling
    - Made the number decompiling chances more thematically accurate
    - Fix substations requiring big electric poles
    - Fix walls being crafted as "stone wall"
    - Rename "Raw Fish" to just "Fish" for clarity
    - Made some early military techs cost less to compensate for no starting weapons
    - Rename defender tech to "Capsule" to align with the modified item name
    - Make centrifuging a non-trigger tech separate from uranium mining.
    - Drastically reduce tech costs required to research techs containing only intermediate products
    - Increased the amount of starter fish on average
    - Clarify/update README
Version: 1.1.0
Date: 2026.02.23
  Changes:
    - Fix certain signals in the number silo causing a crash
    - Fix "read contents" and "read ingredients" in number silo not accounting for quantity
    - Fix the heat changer recipe being enabled at the start of the game
    - Clarify description of heat changer
    - Add decompilation transmutation to letter and number decompilation technology descriptions
    - Drastically speed up letter decompilation recipes
    - Made decompilation recipes less likely to result in no change
    - Remove erroneous extra "Pack" from science pack names
    - Lengthened spoil timers to allow more variability in builds
    - Add a "literacy" technology to increase hand-crafting speed
    - Make roboports an ingredient to personal roboports
    - Significantly reduced the science cost of reactor and kovarex research with rebalanced uranium
    - Reduce the science cost of number decompiling, number addition, and coal recompilation
    - Add sulfur processing research as a prerequisite of uranium mining
    - Remove uranium mining as a prerequisite to purple science
    - Make kovarex enrichment require much less uranium 235 to start
    - Make decompiling universal quantifiers more feasible
    - Make launching rockets for existential quantifiers more worth it
    - Bump universal decompiler result inventory size to 40 to allow for universal quantifier decompilation
    - Revert concrete QOL. Was way too confusing.
    - Remove lubricant as an ingredient for express-tier buildings
    - Smooth over some idiosyncracies with recipes that used to require fluids
    - Made the rocket launcher require rockets
    - Made shotgun shells require shotgun
    - Rename the defender capsule to just "Capsule" and use it in poison, slowdown, distractor, and destroyer capsule recipes
Version: 1.0.1
Date: 2025.12.15
  Changes:
    - Make all decompilers have a result inventory size of 20
    - Remove decompilation recipes of the new unobtainable items (e.g. "Bottomless Chest")
Version: 1.0.0
Date: 2025.09.13
  Changes:
    - Change telescoping science packs to all use red science packs
    - Add the "heat changer" for better mid-game balance
    - Scale concrete recipes by 10 to compensate for lack of mid-game exoskeletons
    - Add corpses to the decompilers
    - Allow decompilers to work with the upgrade planner
    - Add damage resistances to decompilers
    - Add proper impact sounds to decompilers
    - Add water reflections to decompilers
    - Add sounds to the decompiler entities
    - Slightly recolored decompiler tints
    - Fix locale entry for the Wordmonger Science Pack
    - Fix "read working" and "read finished" number silo circuit conditions
    - Fix productivity resetting in the number silo
    - Specify in the number silo description that recipe changes destroy excess ingredients
Version: 0.2.0
Date: 2025.09.02
  Changes:
    - Fix all recipes not using their name overrides (oops)
    - Rename the blue science pack to Wordmonger Science Pack for better progression
Version: 0.1.4
Date: 2025.05.28
  Changes:
    - Fix missing colon in previous changelog version declarations
    - Fix icon sizes besides 64 causing a crash on startup
    - Minor refactor to better allow modding integrations
    - Add support for Renai Transportation
Version: 0.1.3
Date: 2025.05.17
  Changes:
    - Implement technologies unlocking the relevent decompilation recipes
    - Disable the new number silo crafting recipes until the rocket silo technology is researched
    - Clarify the unhidden rocket part recipe description to say that 3 ingredients are selected
    - Fix recipes having bizarre total raw requirements in certain cases
Version: 0.1.2
Date: 2025.05.15
  Changes:
    - Fix typo of "Data" instead of "Date" in the previous version's changelog entry
    - Implement better filtering to the rocket silo gui code to prevent crashes
    - Allow multi-step recipe decomposition into letters in total raw calculations
    - Order decompilation recipes in factoriopedia by letters -> resources -> other
    - Fix electric engine unit recipe not using engine unit
    - Fix flamethrower ammo recipe not using flamethrower
    - Fix edge case that made decompilation recipes of equipment have incorrectly localised names
Version: 0.1.1
Date: 2025.05.12
  Changes:
    - Fix decompilers being unable to be blueprinted or built as a ghost
Version: 0.1.0
Date: 2025.05.11
  Changes:
    - Initial Release