This was actually two bugs that I missed:
- The first was that I was actually just using the item name's string length instead of actually counting the letter ingredients, which erroneously included any non-alphanumeric characters in the final time.
- The second was due to fluid barrels being created in the data-updates step, which means they have to have their own handling, since I create the decompilation recipes for items before this point in the data step. I wasn't using my dedicated utility, which did not yet exist when I wrote the barrel code, so their crafting times weren't updated when I made the recipe times based on the name length.
Both of these bugs should be fixed in version 1.2.1. Thanks for bringing them to my attention! ^w^